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Game role property development system and method based on body building appliances

A technology of game characters and fitness equipment, applied in the field of virtual games, can solve the problems of single muscle overwork injury, lack of fun, long time, etc., and achieve the effect of avoiding muscle overwork injury and overcoming a single exercise method.

Inactive Publication Date: 2010-09-01
陆怡然
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, some experts believe that although this kind of fitness method has a strong interest, it will make users addicted to a certain sport for too long, and the current network fitness system generally only exercises the strength of arms and legs repeatedly, which is easy to cause. Cause a single muscle overuse injury, unable to achieve the effect of exercise
[0003] Although the existing fitness equipment can already display information such as the user's exercise times, distance, frequency, exertion, speed, and energy consumption, for the user, it lacks interest, and it is difficult to experience a sense of accomplishment and satisfaction. It is very good to mobilize the user's enthusiasm for exercise, making it difficult to persist in exercise for a long time

Method used

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  • Game role property development system and method based on body building appliances
  • Game role property development system and method based on body building appliances
  • Game role property development system and method based on body building appliances

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0043] Embodiment 1: Embodiment 1 of the game character attribute development system based on fitness equipment is as follows figure 1 As shown, it includes a terminal device 1 installed with game software, a signal transceiver 2 connected to the terminal device 1, an information processing unit 3, a plurality of sensing modules 5 connected to the information processing unit 3, and a sensing module 5 A number of fitness equipment 4 connected one by one. The information processing unit 3 includes a signal transceiver module 30 for wireless communication with the signal transceiver device 2, a storage module 31 for storing exercise data obtained from the fitness equipment, and also includes a signal transceiver module 30, and the storage module 31 are connected respectively. , a processor module 32 for controlling the operation of the signal transceiver module 30 and the storage module 31 . In addition, the information processing unit 3 may further include a display module 34 a...

Embodiment 2

[0047] Example 2: For such as figure 2 In the shown embodiment 2 of the game character attribute development system based on fitness equipment, the information processing unit 3 can be integrated with the fitness equipment 4, and even the information processing unit 3 can be placed inside the fitness equipment 4. One fitness equipment has an information As a processing unit, the fitness equipment 4 is sequentially connected to the sensing module 5 , the analog / digital converter 33 and the processor module 32 of the information processing unit 3 . Whether the information processing unit is placed inside each fitness equipment or connected with the sensor module of each fitness equipment as a separate device depends on the equipment structure and manufacturing cost. All the other structures of embodiment 2 are the same as embodiment 1.

[0048] The available fitness equipment 4 of embodiment 1 and embodiment 2 can be following one or more: balance measurer 6, waist twisting di...

Embodiment 3

[0063] Embodiment 3: In order to avoid excessive power consumption caused by frequent transmission of wireless signals between the information processing unit and the signal transceiver device, the information processing unit can directly judge the exercise situation when there is no communication between the information processing unit and the terminal equipment. The terminal device can be closed and does not work, and the data is transmitted to the terminal device after the communication between the information processing unit and the terminal device resumes. Therefore, the storage module of the information processing unit also stores the fitness training tasks and exercise intensity information transmitted from the terminal equipment, and the processor module of the information processing unit includes an analysis and judgment device, which can directly analyze and judge whether the exercise data exceeds the limit based on the received exercise data. Intensity and whether th...

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PUM

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Abstract

The invention discloses a game role property development system based on body building appliances, which comprises the body building appliances, terminal equipment provided with game software, a signal receiving and transmitting device connected with the terminal equipment, a sensing module connected with the body building appliances and an information processing unit comprising a signal receiving and transmitting module, a storage module and a processing module. The invention also discloses a game role property development method based on body building appliances. In the method, the terminal equipment releases a game training task and sets exercise intensity, and then users do exercise on corresponding body building appliances; the information processing unit collects and stores exercise data; and the game role property development system adjusts game role property parameters according to the training condition of the users and rewards the users finishing the training task. The invention combines lots of body building appliances and virtual games, and when finishing corresponding body building tasks, users can get game role grade rise and other rewards. And therefore, the invention can encourage and guide users to build up body scientifically and constantly.

Description

technical field [0001] The invention relates to a virtual game combined with fitness equipment, in particular to a system and method for developing character attributes of games. Background technique [0002] At present, online virtual games are one of the entertainment items that people are keen on. Some virtual games have combined sports and fitness. When the user performs corresponding actions on the equipment, they can be transmitted to the computer through the network interface connected to the equipment, and the virtual 3D image of the user's exercise, such as rowing and cycling, can be displayed on the screen. , tennis, running, etc. However, some experts believe that although this fitness method is highly interesting, it will make users addicted to a certain sport for a long time, and the current network fitness system generally only exercises the strength of arms and legs repeatedly, which is easy to use. Causes a single muscle overwork injury and cannot achieve t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B22/02A63B22/04A63F13/02A63F13/10A63F13/218A63F13/825
Inventor 陆怡然
Owner 陆怡然
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