Ray tracing method for non-constant refractive index medium
A ray tracing and refractive index technology, applied in the field of ray tracing, which can solve the problems of low efficiency and inaccurate results.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment
[0085] An implementation example of the present invention was implemented on a machine equipped with a 2.3GHz dual-core CPU, 2GB of memory, and a Geforce GTX 285 graphics processing unit from NVIDIA. The non-constant refractive index medium in this example is volume data with a resolution of 128x128x128 obtained through physical simulation. The parameters selected when the octree is built (see step 2.2 in the implementation of ray tracing in the above-mentioned general non-constant refractive index medium) are ε=0.005, δ=0.01, respectively, and the octree index takes up 41.9MB of storage after the establishment space. The virtual scene consists of a marble table, a metal shelf, a sphere describing the boundary of the refraction medium, and ambient light. Under the resolution of 640x480, the rendering result of the virtual scene is obtained by the ray tracing method of the present invention, as shown in the attached Figure 6 shown.
[0086] Under the above configuration and...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 