Particle drawing method

A particle and processor resource technology, applied in the network field, can solve the problems that the quad-core processor is not fully utilized and its application cannot be fully utilized, and achieve the effects of real particle effect rendering, less hardware dependence, and improved utilization

Inactive Publication Date: 2012-04-25
BEIJING PIXEL SOFTWARE TECH
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in the existing large-scale particle drawing methods, in order to ensure the smooth effect of the game, the most advanced independent graphics card is often required, but it is not sufficient for the commonly used processors such as dual-core processors and quad-core processors that are equipped at the same time. Utilization, the reason is: although the drawing method of existing large-scale particle requires the highest independent graphics card, it only needs a single-core processor to process. Processors are often in a semi-idle state and cannot perform their application capabilities

Method used

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Embodiment Construction

[0024] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0025] The method provided by the invention includes figure 2 The flow shown:

[0026] see figure 2 , figure 2 The basic flowchart provided for the embodiment of the present invention. The method is applied in a device equipped with a processor comprising at least 2 cores. Such as figure 2 As shown, the process may include the following steps:

[0027] Step 201: Divide the particle system into N layers according to the magnitude of perceived strength, where N is greater than 1.

[0028] In this step 201, the perception intensity is introduced to divide the particle system, wherein the perception intensity is determined by the distance between the particle and the viewpoint. For example, in an online game environment, the perception inten...

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Abstract

The invention provides a particle drawing method, which is applied to equipment provided with a processor comprising at least two cores. The method comprises the following steps of: according to sensing intensity, dividing a particle system into N layers, wherein N is more than 1; according to a principle of fully utilizing the processor, distributing different processor resources in the processor for each layer according to the detail degree required by each layer; according to the sensing intensity of each layer, determining the amount of new particles which need to be generated in each layer; distributing an initial characteristic corresponding to the layer for new particles generated on each layer; traversing particles in each layer, and removing particles which reach the life cycle from the layer; and drawing the particles in the layer by distributed processor resource of each layer.

Description

technical field [0001] The invention relates to network technology, in particular to a particle drawing method. Background technique [0002] In online games, particles are often used to simulate effects such as fire, explosion, smoke, water flow, sparks, fallen leaves, clouds, fog, snow, and meteor trails. Particles are often drawn on a large scale for more realistic visual effects. [0003] At present, the commonly used large-scale particle rendering methods mainly include figure 1 The flow shown: [0004] see figure 1 , figure 1 Draw method flow diagrams for existing large-scale particles. Such as figure 1 As shown, the process may include the following steps: [0005] Step 101, allocate a storage area in the system memory, the storage area is divided into three parts, the first part, called the free index area, is used to store the indexes of all particles that the system can accommodate; the second part, called the new The particle stack area is used to save the...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T1/20
Inventor 王洪彦
Owner BEIJING PIXEL SOFTWARE TECH
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