Vertex Baking 3D Animation Extension
A vertex, three-dimensional technology, applied in the field of vertex baking 3D animation expansion, can solve the problem of 3D animation resolution and quality enhancement, etc.
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[0010] This description relates to controlling the presentation of three-dimensional (3D) animation sequences in an interactive game setting. In particular, the present description relates to selectively controlling the rendering of a 3D vertex baked model derived from a 3D animation file, wherein the 3D animation file includes vertex data for each vertex of each frame in the 3D animation sequence. Because each vertex is drawn throughout the life of the 3D animation sequence in the 3D animation file, dynamic vertex position calculations performed at runtime can be reduced. This allows rendering of the 3D vertex baked model in the 3D animation sequence to be less computationally intensive. Accordingly, the level of detail (LOD) (eg, the number of vertices drawn) of the 3D animation sequence can be increased or decreased as desired. By vertex baking the 3D animation (which can be rendered in a less computationally intensive way), in some cases the LODs of parts of the 3D animat...
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