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Graphical simulation of objects in a virtual environment

A technology of graphic objects and virtual spaces, applied in the field of simulation engines, which can solve problems such as reduced accuracy

Inactive Publication Date: 2015-06-17
INTEL CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Also, in complex particle simulations, the accuracy of collision detection or other parameters may decrease as the number of complex particles increases

Method used

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  • Graphical simulation of objects in a virtual environment
  • Graphical simulation of objects in a virtual environment
  • Graphical simulation of objects in a virtual environment

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Embodiment Construction

[0019] For purposes of summary, some aspects, advantages and novel features of the claimed subject matter are described herein. It should be understood that not all such advantages may be achieved in accordance with any particular embodiment of the invention. Accordingly, the invention is embodied or carried out in a manner that achieves or optimizes one advantage or group of advantages but not all advantages taught or suggested herein.

[0020] A method for simulating graphics objects in a multi-dimensional virtual space is provided. The method includes monitoring an approximate distance between a first graphical object and a second graphical object. The first graphic object may have at least a first particle, and the second graphic object may have at least a second particle. The method may further include detecting a collision between the first particle and the second particle, and calculating a first set of forces associated with the first and second particle due to the c...

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Abstract

A method for simulating a graphical object. The method comprises monitoring approximate distance between a first graphical object and a second graphical object, the first graphical object having at least a first particle and the second graphical object having at least a second particle; detecting a collision (P220) between the first particle and the second particle; computing (P230) a first set of forces associated with the first and second particles due to the collision, wherein the first set of forces are computed within a first context in which X particle attributes associated with the first and second particles are considered; computing (P240) a second set of forces associated with the first and second particles due to the collision, wherein the second set of forces are computed within a second context in which Y particle attributes associated with the first and second particles are considered, wherein X<Y.

Description

[0001] Portions of the disclosure of this patent document include material that is subject to copyright protection. The owner has no objection to anyone's facsimile reproduction of its patent document or patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but reserves all other rights. [0002] Some of the marks referenced herein may be common law or registered trademarks of third parties, affiliated or unaffiliated with the applicant or assignee. The use of these indicia is to provide enabling disclosure by way of example and should not be construed as limiting the scope of the invention to the materials associated with such indicia. technical field [0003] The present invention relates generally to simulation engines, and more particularly to graphical simulation of physical objects in virtual environments. Background technique [0004] A graphical simulation engine refers to a software application that can be used to graphically s...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/50G06T13/20G06F30/12G06F30/25G06F111/20
CPCA63F13/10A63F2300/64G06T13/20G06T2210/56A63F13/45A63F13/577A63F13/25G06T1/20G06T15/005
Inventor D·拉戈真A·肖金
Owner INTEL CORP
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