Tiled rendering based implementation method for multi-pipeline rendering in GPU (graphics processing unit)
A technology of block rendering and implementation method, applied in the direction of image memory management, etc., can solve the problem of not being able to maximize the operating efficiency of the GPU for block rendering, and achieve the effect of convenient implementation, simple implementation, and simple logic.
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[0007] The present invention will be described in further detail below in conjunction with the accompanying drawings and specific embodiments. Such as figure 1 As shown, it is an implementation structure of multi-pipeline rendering in GPU based on block rendering realized by the present invention. It includes drawing command analysis, 2D drawing module - to complete functions such as 2D screen clearing and dot matrix characters, primitive management - to complete the acquisition of primitive vertices and attributes, geometric transformation / lighting, clipping, screen coordinate transformation, primitive block, M rasterization pipelines, M Z / Stencil test pipelines, M texture mapping pipelines, M fusion pipelines, graphics display and other modules. The software sends drawing commands and parameter configuration commands to the GPU hardware through the PCI bus. After receiving the commands, the GPU enters the command parsing module, reads the vertices of the primitives from the...
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