The invention discloses a tiled rendering based implementation method for multi-pipeline rendering in a GPU (graphics processing unit), which comprises the following steps of: analyzing a drawing command; taking a 2D drawing module to finish functions of 2D clear screen, dot-matrix and the like; carrying out graphics primitive management to finish the acquisition of a graphics primitive peak and the attribute. The tiled rendering based implementation method for multi-pipeline rendering in the GPU is carried out by a geometric transformation/ illumination module, a cutting module, a screen coordinate transformation module, a graphics primitive partitioning module, an M-strip rasterization pipeline module, an M-strip Z/Stencil test pipeline module, an M-strip texture mapping pipeline module, an M-strip fusion pipeline module, a graphics display module and the like. According to the implementation structure, a purpose of performance acceleration of tiled rendering is realized by resource copying.