Three-dimensional game engine kernel structure
A technology of three-dimensional game and core structure, applied in the direction of program control devices, etc., can solve the problems of less engine function usage, large consumption of computer resources, and high cost, and achieve the effects of less consumption of computer resources, improved efficiency, and low cost
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[0021] A further detailed description will be made below in conjunction with the accompanying drawings and embodiments of the present invention:
[0022] Such as figure 1 Shown, a kind of three-dimensional game engine core structure is characterized in that including the engine function module 1 that divides and encapsulates each sub-algorithm function unit of the bottom layer of the three-dimensional engine, realizes the bottom layer rendering of the three-dimensional game engine, and is used as the external interface of the engine core for engine functions The self-defined function interface module 2 that communicates with each sub-algorithm functional unit in module 1 and the external interface of the engine.
[0023] In this design, combined with the characteristics of specific engine functions, the engine function module 1 divides the three-dimensional engine sub-functions into two categories, and can express the static state of the scene model function characteristics by...
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