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Visual fatigue-easuring apparatus, method thereof, visual fatigue-measuring system and three-dimensional glasses

A visual fatigue and measuring device technology, which is applied in psychological devices, eye testing equipment, diagnostic recording/measurement, etc., can solve problems such as accurately measuring the fatigue of viewers, interrupting three-dimensional image viewing and listening, and achieves the effect of great practical value.

Inactive Publication Date: 2013-09-04
PANASONIC CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0011] However, in the technique of Patent Document 1, there is a problem that viewing of 3D video such as games must be interrupted in order to measure the degree of visual fatigue of the viewer.
[0012] In addition, in the technique of Patent Document 2, there is a problem that the fatigue of the viewer cannot be accurately measured according to individual differences in visual function due to age or the like.

Method used

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  • Visual fatigue-easuring apparatus, method thereof, visual fatigue-measuring system and three-dimensional glasses
  • Visual fatigue-easuring apparatus, method thereof, visual fatigue-measuring system and three-dimensional glasses
  • Visual fatigue-easuring apparatus, method thereof, visual fatigue-measuring system and three-dimensional glasses

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Experimental program
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Embodiment approach 1

[0105] image 3 It is a block diagram of the visual fatigue level measuring device 1 of this embodiment.

[0106] Visual fatigue measuring device 1 is used in figure 1 and figure 2 The device for measuring the degree of visual fatigue of a user who is viewing a three-dimensional video according to the experimental results described in , has a storage unit 10 composed of a video information storage unit 110, an object depth information storage unit 180, and an object area information storage unit 130; Object determination unit 160, inspectable interval storage unit 170, inspection interval determination unit 190, image presentation unit 120, operation input unit 140, operation history storage unit 150, eye movement acquisition unit 200, eye movement storage unit 210, eye movement extraction unit 220 , an output unit 250 , a fatigue degree determination unit 240 , and an eye movement comparison unit 230 .

[0107] The video information storage unit 110 is a hard disk or the ...

Embodiment approach 2

[0263] Next, Embodiment 2 of the present invention will be described. Figure 41 It is a configuration diagram of the visual fatigue level measuring device 2 according to the second embodiment. For Embodiment 1 image 3 The same parts are denoted by the same reference numerals, and explanations thereof are omitted.

[0264]In the visual fatigue level measuring device 2 of the present embodiment, the fixation object specifying unit 160 of the visual fatigue level measuring device 1 in the first embodiment is replaced by the fixation target specifying unit 560, and the inspectable interval accumulation unit 170 is replaced by an inspectable interval accumulation unit. Unit 570 replaces the examination interval determination unit 190 with the examination interval determination unit 590, and adds the target image information generation unit 510, and is the same as image 3 The visual fatigue level measuring device 1 according to the first embodiment shown has the same configurat...

Embodiment approach 3

[0281] The visual fatigue level measurement device 3 described in this embodiment is configured to perform two-way communication between 3D glasses (3D glasses) 18 and a 3D video game machine 2610 including a device for displaying images. Figure 46A An example of the configuration of the visual fatigue level measuring device 3 is shown. exist Figure 46A In , the blocks described in Embodiment 3 are denoted by the same reference numerals. The 3D video game machine 2610 is an example of an image display device that displays 3D video.

[0282] Visual fatigue measuring device 3 in figure 1 On the basis of the structure of the visual fatigue degree measuring device 1 shown, an eye movement transmission information generation part 2600, an eye movement information transmission part 2601, an eye movement information reception part 2602, a synchronization signal transmission part 2603, a synchronization signal reception part 2604, Gate control part 2605.

[0283] The eye movemen...

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Abstract

Provided is a visual fatigue-measuring apparatus capable of accurately measuring a viewer's visual fatigue without interrupting the viewing of a three-dimensional video such as a game. The apparatus is equipped with: a video display unit (120) for displaying a three-dimensional video; a test interval-determining unit (190) that determines two or more time intervals for a test that measures visual fatigue; an eye movement-acquiring unit (200) that acquires data representing the left and right eye movements of a player (100) in response to a displayed video; an eye movement-extracting unit (220) for extracting, from the acquired data representing the eye movements, data representing the respective eye movements during the two or more time intervals determined by the test interval-determining unit (190); an eye movement-comparing unit (230) that compares the eye movements in the two or more time intervals on the basis of the extracted data; and a fatigue-assessing unit (240) that assesses the visual fatigue of the player (100) from the results of the comparison.

Description

technical field [0001] The present invention relates to a device and method for measuring a degree of visual fatigue for measuring a state of visual fatigue (degree of visual fatigue) of a player watching a three-dimensional video such as a game. Background technique [0002] 3D images are popularized not only in movies, but also as images for TV content and games as home TVs and computer monitors capable of 3D display become popular. Three-dimensional video creates the illusion of depth for the viewer by designing a parallax between the image presented to the right eye and the image presented to the left eye. According to such a three-dimensional video, it is possible to feel the depth more three-dimensionally, and to enjoy an exciting video with a more realistic sense, especially in a game, so that the player can enjoy it with more immersion. However, 3D images are considered to cause more visual fatigue than previous 2D images. One of the reasons is that although the li...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A61B5/16A61B3/113A61B5/11
CPCA61B3/0025A61B3/08A61B3/113
Inventor 加藤弓子井上刚小泽顺
Owner PANASONIC CORP
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