A Fast Reflection Rendering Method Based on Multi-Camera
A multi-camera and fast technology, applied in 3D image processing, image data processing, instruments, etc., can solve the problems of inability to deal with dynamic scenes of deformed objects, inability to calculate in real time, etc., and achieve accurate and effective depth mapping of camera geometry proxy. Effect
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[0037] The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments of the present invention.
[0038] This method includes the following steps for rendering multi-camera reflection rendering effects:
[0039] Step (1) Given a scene S, render the scene S from the current viewpoint V, and record for each pixel p in the screen space
[0040] a. Diffuse reflection color value p.rgb d ;
[0041] b. Specular reflection p.s and smooth reflection mixing parameter p.g;
[0042] c. Normal vector p.n and position vector p.p;
[0043] d. Reflector logo p.r id ;
[0044] To the screen space geometry buffer (Geometry Buffers), apply the multi-rendering target object technology of the modern GPU graphics card, and the numerous record information in this step can be obtained with only one rendering. Among them, when the specular reflection value p.s is 0, it means an ideal diffuse emission object, and when it is 1, it means ...
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