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Cross-device multimedia playing method and device

A multimedia, cross-device technology, applied in the video field, can solve the problems of users not forming good login habits and unable to continue watching across devices, and achieve the effect of high real-time performance and user-friendly use.

Active Publication Date: 2014-01-29
ALIBABA (CHINA) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For non-login users, it is impossible to continue watching across devices, especially in the video industry, users have not formed a good login habit

Method used

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  • Cross-device multimedia playing method and device
  • Cross-device multimedia playing method and device

Examples

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Embodiment Construction

[0027] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.

[0028] The so-called cross-device video viewing means that when a user watches a certain video to a certain stage, he can use a very simple means to transfer it to another device to continue watching. For example, a user watches a video on a fixed computer, leaves the fixed computer, and can continue to watch the video on the mobile phone from the previous progress. Of course, users can also continue watching from their mobile phones and back to their computers.

[0029] figure 1 It is a schematic diagram of the connection between the devices of the present invention. The first device 110 and the second device 120 are connected to a server 130 through a network, and the server 130 is connected to a database or cac...

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PUM

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Abstract

The invention provides a cross-device multimedia playing method. According to the method, devices at least include a first device, a second device and a server, wherein the first device and the second device are used for playing multimedia, and connected to the server through a network. The method includes that video is played on the first device, and the second device is in a ready state; the first device and the second device perform predefined user operation simultaneously, and then send playing information and / or environmental information to the server; after receiving the information sent from the first device and the second device, the server performs matching to obtain a matching result; the second device continues playing the video from a video interruption position of the first device according to the matching result acquired from the server. Through the technical scheme, synchronized playing of data among different playing devices can be completed only through simple operation, a user uses more conveniently, and the method and the device have high real-time performance.

Description

technical field [0001] The present invention relates to the field of video technology, and more specifically, to a method and device for continuously playing multimedia on different devices. Background technique [0002] At present, with the development of digital multimedia technology and network communication technology, people can experience multimedia anytime and anywhere, such as watching video or audio programs through the Internet on a TV or desktop at home, and using various portable mobile devices when going out. , such as smartphones, tablets, etc. to watch or enjoy. However, when the user changes the viewing device after watching the video to a certain progress, it is generally necessary to watch it again from the beginning, and cannot continue watching from another device where it was interrupted, that is to say, continuous playback across devices cannot be achieved. [0003] A solution in the prior art requires users to download corresponding software on differ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06H04N21/8547
Inventor 赵建文李明杰张峰徐峰吴斌蔡旭丁丽函曹天才姚键潘柏宇卢述奇
Owner ALIBABA (CHINA) CO LTD
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