Parallel fitting rendering method of vector solid line and 3D terrain
A vector solid line, three-dimensional terrain technology, applied in 3D image processing, image data processing, instruments, etc., can solve the problems that affect the real-time display of data, the obvious difference in the position of the distant vector line, etc., to achieve tight fit, Effects that speed up performance and improve rendering performance
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[0046] Below in conjunction with specific examples, further illustrate the present invention, should be understood that these examples are only used to illustrate the present invention and are not intended to limit the scope of the present invention, after reading the present invention, those skilled in the art can modify various equivalent forms of the present invention All fall within the scope defined by the appended claims of this application.
[0047] Such as figure 1 As shown, a parallel rendering method of vector solid line and three-dimensional terrain disclosed in the example of the present invention, the main steps are as follows:
[0048] Step 1: Detect the contour line of the terrain in the rendered image, and establish a "shading-avoiding pixel table" for the pixels in its neighborhood that will cause misjudgment. No coloring modification will be made for the pixels in this table. The calculation or processing in the subsequent steps All are performed for other s...
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