The invention discloses a real-time rendering optimization method based on dynamic rendering and multi-
hardware acceleration cooperation, and relates to the technical field of AR and VR real-time rendering, and the method comprises the following specific steps: dividing a user
field angle into three-level resolution regions through an
eye movement tracking module, and dynamically adjusting the resolution and anti-
aliasing strategy of each region; stage
processing is realized through an asynchronous time warping
hardware acceleration module; the asynchronous time warping
hardware acceleration module is combined with the
optical flow compensation module to cooperatively optimize anti-
aliasing compensation, and dynamic key points are extracted through a sparse
optical flow algorithm; a multi-hardware acceleration collaborative architecture is adopted, and GPU rendering pipelines are divided according to a multi-
viewport parallel rendering module; and the
motion prediction module synchronizes IMU data in real time through a special AXI
bus, so that optimization model updating is realized, and a final rendering frame is obtained. Through cooperation of dynamic rendering and multi-hardware acceleration, the
bottleneck of a traditional scheme in adaptability, energy efficiency and real-time performance is solved, and the rendering quality and cruising ability of AR / VR equipment are remarkably improved.