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PBRT-based large-scale three-dimensional crowd performance animation parallel rendering method

A large-scale animation technology, applied in animation production, image data processing, instruments, etc., can solve problems such as rendering methods that are difficult to meet, and achieve the effect of improving rendering efficiency

Inactive Publication Date: 2017-12-01
SHANDONG NORMAL UNIV
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Real-time rendering methods are difficult to meet these requirements,

Method used

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  • PBRT-based large-scale three-dimensional crowd performance animation parallel rendering method
  • PBRT-based large-scale three-dimensional crowd performance animation parallel rendering method
  • PBRT-based large-scale three-dimensional crowd performance animation parallel rendering method

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Embodiment Construction

[0050] It should be pointed out that the following detailed description is exemplary and intended to provide further explanation to the present application. Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs.

[0051]It should be noted that the terminology used here is only for describing specific implementations, and is not intended to limit the exemplary implementations according to the present application. As used herein, unless the context clearly dictates otherwise, the singular is intended to include the plural, and it should also be understood that when the terms "comprising" and / or "comprising" are used in this specification, they mean There are features, steps, operations, means, components and / or combinations thereof.

[0052] figure 1 It is a flow chart of the method of the present invention.

[0053] Such as figure 1 As shown,...

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Abstract

The invention discloses a large-scale three-dimensional group performance animation parallel rendering method based on PBRT, including a preprocessing stage: combining 3ds Max software and a PBRT rendering plug-in, exporting relevant rendering data suitable for a PBRT rendering program, and then generating actions and Write the location data into the rendering script file corresponding to PBRT, and generate PBRT main rendering files in batches; parallel computing resource configuration stage: according to the currently available computing resources, assign the PBRT main rendering files corresponding to the entire animation to be rendered to different computing resources On different processors of the node, and then call the PBRT rendering program in parallel to render, and get the numbered picture sequence; post-processing stage: synthesize the rendered numbered picture sequence into an animation video, and finally get a high-fidelity Sense of three-dimensional group performance animation.

Description

technical field [0001] The invention belongs to the field of three-dimensional animation synthesis, in particular to a PBRT-based large-scale three-dimensional group performance animation parallel rendering method. Background technique [0002] 3D animation rendering technology can be roughly divided into two categories, one is real-time rendering (Real-time Rendering), which is often used in 3D games, and the other is Offline Rendering (Offline Rendering), which is widely used in animation and film production. . The former has to compromise on image quality because of the need to ensure the rendering speed, while the latter can pursue the realism of the picture regardless of the cost. [0003] There are two main goals of 3D animation rendering. One is to require the animation effect to have a very strong sense of reality, and the other is to provide good interactivity during the rendering process, so as to achieve real-time purposes. Although current PCs have abundant sto...

Claims

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Application Information

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IPC IPC(8): G06T13/40
CPCG06T13/40
Inventor 吕蕾陆佃杰张桂娟郑向伟刘弘
Owner SHANDONG NORMAL UNIV
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