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Method, server and client for settlement processing in online card games

A game client and server technology, applied in the Internet field, can solve the problems of inaccurate settlement processing, inaccurate settlement processing results, and wasting time for online card game players

Active Publication Date: 2017-08-25
在线途游(北京)科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in the prior art, it is only possible to perform settlement processing for each online game player participating in the game when a game is completely over.
With the popularity of online card games, the number of participating users of the same online game is increasing day by day. After any online card game player finishes the game, he needs to waste a lot of time waiting for other players to finish the game in order to settle the game.
In addition, if a player of an online card game quits the game due to work or life after finishing the current game, when all players in the current game end the game, the settlement process will only be performed based on the currently existing players in the current game, resulting in the settlement processing results not being able to cover All online card game players participating in this game have inaccurate settlement results
[0003] To sum up, in the prior art, the settlement process is performed only after all the players of the current game of the online card game have finished the current game, which may cause the players of the network card game to waste a lot of time waiting for the settlement process of the completed game, and may Resulting in inaccurate settlement processing for individual online poker players

Method used

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  • Method, server and client for settlement processing in online card games
  • Method, server and client for settlement processing in online card games
  • Method, server and client for settlement processing in online card games

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Embodiment Construction

[0039] Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited by the embodiments set forth herein. Rather, these embodiments are provided for more thorough understanding of the present disclosure and to fully convey the scope of the present disclosure to those skilled in the art.

[0040] In order to solve the above technical problems, the embodiment of the present invention provides a method for settlement processing in an online card game, which is applied to the server side. figure 1 A processing flowchart of a method for settlement processing applied to a server-side network card game according to an embodiment of the present invention is shown. see figure 1 , the process includes at least step S102 to s...

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PUM

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Abstract

The invention provides a settlement processing method, a server and a client in an online card game. The method includes: distributing the card data to each network card game client of the current game, receiving / forwarding the card playing data returned by each client; receiving the first settlement request from the first network card game client, according to the settlement rules Calculate and settle the first collected or paid network currency data of each client in real time with the first settlement request; receive the second settlement request from the first online card game client, calculate and settle in real time according to the settlement rules and the second settlement request The second collected or paid network currency data of each online card game client; repeat the real-time settlement operation according to the subsequent settlement request until the end of the current game, and complete settlement for each online card game client. According to the embodiment of the present invention, the accuracy rate of settlement processing for each network card game client can be improved, and user experience can be improved.

Description

technical field [0001] The invention relates to the technical field of the Internet, in particular to a method for settlement processing in an online card game, a server and a client. Background technique [0002] In today's society, online games are more and more favored by people because of their advantages of not being limited by space and time. It can be said that online games have greatly enriched people's daily life. The online card games that combine traditional card games with the Internet are very popular among online gamers. However, in the prior art, it is only possible to perform settlement processing for each online game player participating in the game when a game is completely over. With the popularity of online card games, the number of participating users of the same online game is increasing day by day. After any online card game player finishes the game, he needs to waste a lot of time waiting for other players to finish the game in order to settle the g...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06A63F13/46A63F13/792A63F13/843
Inventor 蒲锋程娟
Owner 在线途游(北京)科技有限公司