Physical method based on environment mapping for simulating human skin subsurface scattering

A technology of subsurface scattering and environmental mapping, applied in image data processing, 3D image processing, instruments, etc., can solve the problems of large data processing volume, low processing efficiency, and large storage space, and achieve high processing efficiency and data The effect of small processing capacity and small storage space

Active Publication Date: 2015-04-01
WUXI FANTIAN INFORMATION TECH
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  • Abstract
  • Description
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Problems solved by technology

[0005] In the process of realizing the present invention, the inventor found that there are at least defects in the prior art such as large amount of data processing, large storage space occupied and low processing efficiency

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  • Physical method based on environment mapping for simulating human skin subsurface scattering
  • Physical method based on environment mapping for simulating human skin subsurface scattering
  • Physical method based on environment mapping for simulating human skin subsurface scattering

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Embodiment Construction

[0040] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0041] In order to solve the problems existing in the prior art, according to the embodiment of the present invention, such as Figure 1-Figure 4 As shown, a physical method for simulating the subsurface scattering of a character's skin based on an environment map is provided, especially involving the use of the brightness and darkness of the surrounding environment pixels as a light source to simulate the effect of the model being affected by light.

[0042] The technical solution of the present invention mainly provides a physical effect of simulating the subsurface scattering of a person's skin based on an environment map. This method can be applied in most accura...

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Abstract

The invention discloses a physical method based on environment mapping for simulating human skin subsurface scattering. The method comprises steps that, a legendre formula is utilized to project and disintegrate an illumination integration equation in a to-be-simulated scene to acquire a luminance value of each pixel; the luminance value of each pixel is multiplied with an overflow color value to acquire a scattering value of each pixel at a back light face. The physical method based on environment mapping for simulating human skin subsurface scattering solves problems of large data processing workload, large occupation storage space and low processing efficiency existing in the prior art and has advantages of small data processing workload, small occupation storage space and high processing efficiency.

Description

technical field [0001] The invention relates to the field of computer graphics, in particular to a physical method for simulating subsurface scattering of human skin based on environment maps. Background technique [0002] With the expansion of computer graphics and programmable technology, people have a stronger sense of cognition of the virtual three-dimensional world, and the rendering technology that requires picture quality is applied to the game. For the virtual scene, all creatures will be affected by the surrounding environment according to different materials. Direct or indirect lighting, resulting in different lighting effects. [0003] Subsurface Scattering (3S for short) mainly simulates a real light and shadow effect in the interior of not completely transparent materials, such as: candles, jade, marble, etc., which are most obvious. This kind of transparency has characteristics from the edge of the model to the model The trend of decreasing center, which also ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/50
CPCG06T15/506
Inventor 张翼
Owner WUXI FANTIAN INFORMATION TECH
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