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props used in an interactive game

A technology of interactive games and props, applied in the field of entertainment products, can solve problems such as losing the fairness of the game, and achieve the effect of improving the effect and fairness

Active Publication Date: 2018-04-13
铜陵市同威科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] In order to solve the problem that the fairness of the game is easily lost during the above-mentioned game process, the present invention provides a prop used in an interactive game, which uses the principle of an electronic circuit to improve the fairness of the game

Method used

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  • props used in an interactive game

Examples

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Embodiment Construction

[0019] An embodiment of the present invention will be further described below in conjunction with the accompanying drawings.

[0020] A prop used in an interactive game, including a controller 1 and an external piece. See figure 1 As shown, three touch panels 2a, 2b, and 2c are arranged on the shell of the controller 1, and two green light-emitting diodes D1 and D2 are respectively arranged between the three touch panels as indicator lights for normal operation, and two red light-emitting diodes. Diodes D3 and D4 are used as alarm indicators; on the right side of the controller 1, there is a power switch K1 and a socket 3 for connecting external parts; under the controller 1, there is a card pocket 4 for paper marked with names It is inserted therein; both sides of the controller 1 are also provided with a bandage 5 for binding the controller 1 to the back of the body. The inside of the controller 1 is provided with a control circuit, including a trigger and an alarm.

[00...

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PUM

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Abstract

A prop used in interactive games, including controllers and add-ons. The controller includes a trigger, an alarm, and a socket; the trigger is provided with a touch piece as an input source of a trigger signal, and the touch piece is exposed and attached to the outer shell of the controller. The output of the trigger controls whether the siren operates and whether power is supplied to the outlet. The external parts include plugs and contacts; the plugs are connected to the controller through sockets; the contacts are made of conductive materials, and the contacts are used to touch the touch pads on the controllers of other players. The socket of the touched controller is disconnected from the power supply, and the alarm sounds; there is a wire connection between the contact and the plug. The invention has the advantages that: in game activities, the attacked person automatically loses the ability to attack other players, thereby improving the effect and fairness of the game.

Description

technical field [0001] The invention belongs to entertainment products, in particular to a prop used in interactive games. Background technique [0002] Recently, Zhejiang Satellite TV broadcast "Run!" The program "Brothers" was very popular, and a game called "Tearing Name Brand" became the highlight of the show. Many people began to imitate the game activities of the TV show and began to play the game "Tearing Name Brand". The "Tear Brand" game is a casual competitive game that allows people to relax during intense work, promotes interpersonal relationships, and is also beneficial to physical health. At present, the props used in the "Tearing Nametag" game are mainly nametags, on which names are written and pasted on clothes by Velcro; [0003] In the process of organizing games or watching others play games, I found such problems: [0004] Assuming that two people, A and B, are tearing each other's name cards, when A wants to tear off the name card of the other party B...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F9/00
Inventor 陈丽珍
Owner 铜陵市同威科技有限公司
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