Semi-Physical Rendering Method for Large-Scale Ocean Scenes with Rich Details
A large-scale, semi-physical technology, applied in the design of large-scale fluid scene rendering, can solve the problem that large-scale sea scene rendering methods are difficult to meet real-time and authenticity at the same time
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[0077] A semi-physical rendering method for large-scale ocean scenes with rich details includes the following steps:
[0078] 1) Use the fast Fourier transform method to solve the height and gradient data of the wave Philips spectrum space domain;
[0079] 2) Generate the corresponding ocean level of detail grid according to the current viewpoint position, and assign the height data obtained in step 1) to the ocean grid height information;
[0080] 3) According to the gradient data obtained in step 1), the Gaussian curvature information of the ocean grid vertices is solved, and then the transparency of the ocean foam texture is solved;
[0081] 4) By solving the two-dimensional wave equation, the height information of the ship's wake is obtained, and superimposed on the grid height data obtained in step 1);
[0082] 5) Voxelize the external frame of the ship, calculate the force on the hull, and update the position of the hull;
[0083] 6) According to the positional relatio...
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