Method for entering game copy scene and game server
A scene server and game server technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of affecting the user experience of players and waste of server scene resources, so as to improve the use experience, increase flexibility, and save server resources. Effect
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Embodiment 1
[0055] refer to figure 1 , which shows a flow chart of the steps of Embodiment 1 of a method for entering a game duplication scene according to the present invention, which may specifically include the following steps:
[0056] Step 101, collecting requests from players to enter the dungeon;
[0057] The embodiment of the present invention can be applied to various game platforms, and the game platform can mainly meet the following requirements of the players while providing the player with access to the dungeon service: first, it can conveniently initiate a game server to the game server whenever and wherever possible. A request to form a team to enter the dungeon; second, after initiating the request, you don't have to wait in the dungeon waiting room, and you can continue your own game activities.
[0058] In the embodiment of the present invention, the client of the game platform can provide the player with a submission entry for entering a dungeon request on the current ...
Embodiment 2
[0083] refer to figure 2 , which shows a flow chart of steps in Embodiment 2 of a method for entering a game duplication scene according to the present invention, which may specifically include the following steps:
[0084] Step 201, the master control server collects from the scene server corresponding to the game platform the request sent by the client to enter the copy;
[0085] Step 202, the master control server adds the request to the copy queue;
[0086] Step 203, the master control server scans the copy queue, and obtains requests that meet the access conditions of the copy;
[0087] Step 204, the master control server inquires the scene server to which the player corresponding to the request meeting the dungeon admission condition belongs;
[0088] Step 205, the master control server sends the invitation to enter the instance server to the scene server obtained from the query, and the scene server sends the invitation to enter the instance instance to the correspon...
Embodiment 3
[0095] refer to image 3 , which shows a flow chart of steps in Embodiment 3 of a method for entering a game duplication scene according to the present invention, which may specifically include the following steps:
[0096] Step 301, collecting requests from players to enter the dungeon;
[0097] Step 302, establishing a corresponding dungeon queue for a preset player level segment; wherein, the preset player level segment has a corresponding player level upper limit and a player level lower limit;
[0098] Step 303, adding the request to the corresponding dungeon queue according to the player level;
[0099] Step 304, scanning the copy queue to obtain requests meeting the access conditions of the copy;
[0100] Step 305, sending an invitation to enter the dungeon to the player corresponding to the request that meets the dungeon admission condition;
[0101] Step 306: When the number of requests in the replica queue meets the preset expansion conditions within the preset ti...
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