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Method for entering game copy scene and game server

A scene server and game server technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of affecting the user experience of players and waste of server scene resources, so as to improve the use experience, increase flexibility, and save server resources. Effect

Active Publication Date: 2015-05-20
BEIJING AMAZGAME AGE INTERNET TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The above dungeon waiting room needs to be implemented using a specific server scenario. However, due to the diversification of dungeon types required by players, for example, player A wants to join the dungeon of "Elf Sanctuary", and player B wants to join the dungeon of "Bravely Entering Thunder Island" Etc. Therefore, the above-mentioned room-style group entry scheme needs to prepare different dungeon waiting rooms for different dungeon types; for example, when the number of dungeon types is 10, it is necessary to prepare 10 dungeon waiting rooms. As a waiting room for players to wait, it is basically unable to carry normal game functions, so it causes a serious waste of server scene resources
[0005] In addition, players need to enter a specific scene to enter the dungeon waiting room, and they need to wait for a long time in the dungeon waiting room, which affects the player's experience

Method used

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  • Method for entering game copy scene and game server
  • Method for entering game copy scene and game server
  • Method for entering game copy scene and game server

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0055] refer to figure 1 , which shows a flow chart of the steps of Embodiment 1 of a method for entering a game duplication scene according to the present invention, which may specifically include the following steps:

[0056] Step 101, collecting requests from players to enter the dungeon;

[0057] The embodiment of the present invention can be applied to various game platforms, and the game platform can mainly meet the following requirements of the players while providing the player with access to the dungeon service: first, it can conveniently initiate a game server to the game server whenever and wherever possible. A request to form a team to enter the dungeon; second, after initiating the request, you don't have to wait in the dungeon waiting room, and you can continue your own game activities.

[0058] In the embodiment of the present invention, the client of the game platform can provide the player with a submission entry for entering a dungeon request on the current ...

Embodiment 2

[0083] refer to figure 2 , which shows a flow chart of steps in Embodiment 2 of a method for entering a game duplication scene according to the present invention, which may specifically include the following steps:

[0084] Step 201, the master control server collects from the scene server corresponding to the game platform the request sent by the client to enter the copy;

[0085] Step 202, the master control server adds the request to the copy queue;

[0086] Step 203, the master control server scans the copy queue, and obtains requests that meet the access conditions of the copy;

[0087] Step 204, the master control server inquires the scene server to which the player corresponding to the request meeting the dungeon admission condition belongs;

[0088] Step 205, the master control server sends the invitation to enter the instance server to the scene server obtained from the query, and the scene server sends the invitation to enter the instance instance to the correspon...

Embodiment 3

[0095] refer to image 3 , which shows a flow chart of steps in Embodiment 3 of a method for entering a game duplication scene according to the present invention, which may specifically include the following steps:

[0096] Step 301, collecting requests from players to enter the dungeon;

[0097] Step 302, establishing a corresponding dungeon queue for a preset player level segment; wherein, the preset player level segment has a corresponding player level upper limit and a player level lower limit;

[0098] Step 303, adding the request to the corresponding dungeon queue according to the player level;

[0099] Step 304, scanning the copy queue to obtain requests meeting the access conditions of the copy;

[0100] Step 305, sending an invitation to enter the dungeon to the player corresponding to the request that meets the dungeon admission condition;

[0101] Step 306: When the number of requests in the replica queue meets the preset expansion conditions within the preset ti...

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PUM

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Abstract

The embodiment of the invention provides a method for entering a game copy scene and a game server. The method comprises the steps of collecting the requests of players for entering a copy, adding the requests to a copy queue, scanning the copy queue to obtain the requests meeting copy access conditions, and transmitting invitations for entering the copy to the players corresponding to the requests meeting the copy access conditions. The method for entering the game copy scene can save server resources.

Description

technical field [0001] The invention relates to the technical field of network communication, in particular to a method for entering a game duplication scene and a game server. Background technique [0002] In online games with C / S (client / server) architecture, a dungeon refers to a game scene that is different from the field scene and is exclusively shared by a single user or multiple users (that is, a team). Wherein, the game scene refers to terrain information about the online game, for example, ground, forest, and the like. [0003] The existing scheme for entering the game dungeon scene is the room-style team entry scheme. The implementation process of the room-style team entry scheme may specifically include: the player enters a specific scene to find a specific NPC (Non Playable Character, non-player character), and the The specific NPC transfers the player into the corresponding dungeon waiting room, and when the number of people in the dungeon waiting room satisfie...

Claims

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Application Information

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IPC IPC(8): A63F13/358A63F13/352A63F13/79
Inventor 王晓刚
Owner BEIJING AMAZGAME AGE INTERNET TECH CO LTD
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