Method for entering game copy scene and game server

A scene server and game server technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of affecting the user experience of players and waste of server scene resources, so as to improve the use experience, increase flexibility, and save server resources. Effect

Active Publication Date: 2015-05-20
BEIJING AMAZGAME AGE INTERNET TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The above dungeon waiting room needs to be implemented using a specific server scenario. However, due to the diversification of dungeon types required by players, for example, player A wants to join the dungeon of "Elf Sanctuary", and player B wants to join the dungeon of "Bravely Entering Thunder Island" Etc. Therefore, the above-mentioned room-style group entry scheme needs to prepare different dungeon waiting rooms for different dungeon type

Method used

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  • Method for entering game copy scene and game server
  • Method for entering game copy scene and game server
  • Method for entering game copy scene and game server

Examples

Experimental program
Comparison scheme
Effect test

Example Embodiment

[0054] Example one

[0055] Reference figure 1 , Shows a step flowchart of Embodiment 1 of a method for entering a game copy scene of the present invention, which may specifically include the following steps:

[0056] Step 101: Collect requests from players to enter the dungeon;

[0057] The embodiments of the present invention can be applied to various game platforms. The game platform can provide players with access to the duplication service while mainly satisfying the following needs of the players: First, it can be conveniently launched to the game server anytime and anywhere Request to enter the dungeon in a team; secondly, you don’t have to wait in the dungeon waiting room after the request is initiated, and you can continue your own game activities.

[0058] In the embodiment of the present invention, the client of the game platform can provide the player with a submission entry for the request to enter the copy in the current scene, so that the player can submit the request f...

Example Embodiment

[0082] Example two

[0083] Reference figure 2 , Shows a step flowchart of Embodiment 2 of a method for entering a game copy scene of the present invention, which may specifically include the following steps:

[0084] Step 201: The master control server collects the player's request to enter the copy sent by the client from the scene server corresponding to the game platform;

[0085] Step 202: The master control server adds the request to the replica queue;

[0086] Step 203: The master control server scans the copy queue to obtain a request that meets the copy access conditions;

[0087] Step 204: The master control server queries the scene server to which the player corresponding to the request that meets the copy access condition belongs;

[0088] Step 205: The master control server sends the entry copy invitation to the scene server obtained by the query, and the scene server sends the entry copy invitation to the corresponding player.

[0089] For game platforms such as Game World,...

Example Embodiment

[0094] Example three

[0095] Reference image 3 , Shows a step flow chart of Embodiment 3 of a method for entering a game copy scene of the present invention, which may specifically include the following steps:

[0096] Step 301: Collect requests from players to enter the dungeon;

[0097] Step 302: Establish a corresponding copy queue for the preset player level segment; wherein, the preset player level segment has a corresponding upper limit of player level and lower limit of player level;

[0098] Step 303: Add the request to the corresponding copy queue according to the player level;

[0099] Step 304: Scan the copy queue to obtain a request that meets the copy access conditions;

[0100] Step 305: Send an invitation to enter the dungeon to the player corresponding to the request that meets the dungeon access conditions;

[0101] Step 306: When the number of requests in the copy queue meets the preset expansion conditions within the preset time period, perform expansion processing on...

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PUM

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Abstract

The embodiment of the invention provides a method for entering a game copy scene and a game server. The method comprises the steps of collecting the requests of players for entering a copy, adding the requests to a copy queue, scanning the copy queue to obtain the requests meeting copy access conditions, and transmitting invitations for entering the copy to the players corresponding to the requests meeting the copy access conditions. The method for entering the game copy scene can save server resources.

Description

technical field [0001] The invention relates to the technical field of network communication, in particular to a method for entering a game duplication scene and a game server. Background technique [0002] In online games with C / S (client / server) architecture, a dungeon refers to a game scene that is different from the field scene and is exclusively shared by a single user or multiple users (that is, a team). Wherein, the game scene refers to terrain information about the online game, for example, ground, forest, and the like. [0003] The existing scheme for entering the game dungeon scene is the room-style team entry scheme. The implementation process of the room-style team entry scheme may specifically include: the player enters a specific scene to find a specific NPC (Non Playable Character, non-player character), and the The specific NPC transfers the player into the corresponding dungeon waiting room, and when the number of people in the dungeon waiting room satisfie...

Claims

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Application Information

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IPC IPC(8): A63F13/358A63F13/352A63F13/79
Inventor 王晓刚
Owner BEIJING AMAZGAME AGE INTERNET TECH CO LTD
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