Three-dimensional scene rendering algorithm based on LOD (Levels of Detail) model and quadtree level structure
A technology of 3D scene and hierarchical structure, applied in the field of 3D scene modeling, it can solve the problems of reliable model and unsmooth browsing, and achieve the effect of smooth speed.
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[0018] Such as figure 1 As shown, the three-dimensional scene rendering algorithm based on the LOD model and the quadtree hierarchy of the present invention is composed of the following steps:
[0019] (1) First, according to the accuracy of application requirements, the size of the visualized scene, and the complexity and aggregation of ground objects, determine the level standard of LOD modeling: the LOD model is divided into discrete LOD, continuous LOD and multi-resolution LOD in terms of geometric structure. When modeling the scene, due to the richness of the landscape, we choose to build a multi-level LOD model. If there are too many LOD levels, the model data at different levels of detail will be frequently read, which will affect the smoothness of real-time rendering. Too few LOD levels will lead to different levels of detail. There are obvious sudden changes in level switching.
[0020] (2) Data layering: Before data storage and organization, graphics and attribute d...
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