Method for controlling game role
A game character and virtual control technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as reducing game user experience, and achieve the effect of improving user experience, reducing complexity, and controlling efficient and intuitive
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specific Embodiment approach 1
[0014] Such as figure 2 Shown is the method for controlling a game character in this specific embodiment. The game character is a game character in a mobile terminal game, and the mobile terminal can be a mobile phone, a handheld game console or a tablet computer. The control method controls the game character through the virtual control part, and the virtual control part includes: a skill button for controlling the skill release of the game character, a virtual joystick for controlling the movement of the game character and controlling the direction of the skill release of the game character. Wherein, the skill button is any skill button that needs to be used in combination with direction control, such as a dodge skill button, a jump skill button or a move skill button, and an attack skill button. The control method includes the following steps:
[0015] S1) Determine whether the skill button is released after being clicked; if yes, then 10) directly control the skill corre...
specific Embodiment approach 2
[0027] The difference between this specific embodiment and Embodiment 1 is that when generating control instructions, different control instructions are generated according to the comprehensive judgment of the length of the vector and the touch release, making the control process more refined and corresponding to different operations of the player.
[0028] Such as image 3 Shown is the method for controlling a game character in this specific embodiment. The game character is a game character in a mobile terminal game, and the mobile terminal can be a mobile phone, a handheld game console or a tablet computer. The control method controls the game character through the virtual control part, and the virtual control part includes: a skill button for controlling the skill release of the game character, a virtual joystick for controlling the movement of the game character and controlling the direction of the skill release of the game character. Wherein, the skill button is any skil...
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