Method for controlling game role

A game character and virtual control technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as reducing game user experience, and achieve the effect of improving user experience, reducing complexity, and controlling efficient and intuitive

Active Publication Date: 2015-12-30
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

If there are frequent misoperations, the user experience of the game will be greatly reduced

Method used

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  • Method for controlling game role
  • Method for controlling game role
  • Method for controlling game role

Examples

Experimental program
Comparison scheme
Effect test

specific Embodiment approach 1

[0014] Such as figure 2 Shown is the method for controlling a game character in this specific embodiment. The game character is a game character in a mobile terminal game, and the mobile terminal can be a mobile phone, a handheld game console or a tablet computer. The control method controls the game character through the virtual control part, and the virtual control part includes: a skill button for controlling the skill release of the game character, a virtual joystick for controlling the movement of the game character and controlling the direction of the skill release of the game character. Wherein, the skill button is any skill button that needs to be used in combination with direction control, such as a dodge skill button, a jump skill button or a move skill button, and an attack skill button. The control method includes the following steps:

[0015] S1) Determine whether the skill button is released after being clicked; if yes, then 10) directly control the skill corre...

specific Embodiment approach 2

[0027] The difference between this specific embodiment and Embodiment 1 is that when generating control instructions, different control instructions are generated according to the comprehensive judgment of the length of the vector and the touch release, making the control process more refined and corresponding to different operations of the player.

[0028] Such as image 3 Shown is the method for controlling a game character in this specific embodiment. The game character is a game character in a mobile terminal game, and the mobile terminal can be a mobile phone, a handheld game console or a tablet computer. The control method controls the game character through the virtual control part, and the virtual control part includes: a skill button for controlling the skill release of the game character, a virtual joystick for controlling the movement of the game character and controlling the direction of the skill release of the game character. Wherein, the skill button is any skil...

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Abstract

The invention discloses a method for controlling a game role, which is used for controlling a game role by virtue of a virtual control part. The method comprises the following steps: (S1) responding to a slide operation of a player taking a position on which a skin button is arranged as a starting point, locking a virtual rocker bar in a game to forbid the control for a skill release direction of the game role; (S2) monitoring a slide operation track of the player taking the position on which the skill button is arranged as the starting point, acquiring a current position P2 of a touch point, and calculating a vector a from an initial click position P1 of the touch point to the current position P2 of the touch point; (S3) responding to the release of the slide operation of the player or responding to the vector a that an absolute value of a is more than L, wherein L is a set threshold value, generating a first operation instruction for controlling the game role; controlling the game role to release a skill corresponding to the skill button, wherein the release direction is identical to that of the vector a; and unlocking the virtual rocker bar. By adopting the method for controlling the game role, the mistake operation rate can be effectively reduced.

Description

【Technical field】 [0001] The invention relates to a method for controlling game characters. 【Background technique】 [0002] With the wide application of mobile terminals, the demand for developing games on mobile terminals is also increasing. At present, in ARPG, TPS, FPS and other games on mobile platforms, when players control game characters to fight, they generally involve operations such as direction movement + skills. Usually, the direction is controlled by a virtual joystick, and the skill button is used to control the direction. click to generate the corresponding action. For example, if figure 1 In the mobile game interface shown, the user generally operates the virtual joystick and the virtual skill button with both hands at the same time. The usual operation steps are: a. Slide the virtual joystick 100 along the center circle of the virtual joystick 100 with the fingers of the left hand to adjust the direction of the character to The direction required for oper...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/214A63F13/428
CPCA63F13/426A63F13/58A63F13/2145A63F13/822A63F13/92A63F13/428A63F13/214
Inventor 李妍谢飞唐张鹏李斌
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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