Method and system for reusing materials for cartoon games

A material and game technology, applied in the field of material reuse methods and systems for animation games, can solve the problems of lack of compound talents, affecting the appeal, expressiveness and dissemination of Chinese culture, and expensive production of cultural products. The effect of retrieval and recall efficiency

Inactive Publication Date: 2016-02-17
CHANGSHA LEGOU NETWORK TECH CO LTD
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  • Application Information

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Problems solved by technology

[0003] my country's rapidly developing animation and game industry has brought a huge market. At the same time, the development of my country's animation and cultural industry has the following problems: On the one hand, the lack of localization of core technologies and high-end system equipment in the cultural field and high dependence on imports have caused The production cost of cultural products is high and the efficiency of cultural services is low, which restricts the improvement of the core competitiveness of the cultural industry
On the other hand, the integration of culture and technology is insufficient, the combination of releva

Method used

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  • Method and system for reusing materials for cartoon games
  • Method and system for reusing materials for cartoon games

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Experimental program
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Embodiment 1

[0035] Such as figure 1 As shown, the material reuse system for animation games includes a material upload module, a material extraction module, a first material storage module, a first format conversion module, a second material storage module, a material call module, and a second format conversion module, in:

[0036] The material upload module is used to upload metamaps and images for animation games;

[0037] A material extraction module for extracting metamaps from uploaded images;

[0038] The first material storage module is used to store the metamap uploaded by the material module and the metamap extracted by the material extraction module;

[0039] The first format conversion module is used to convert the metamap stored in the first material storage module into a metamap in a standard data format and store it in the second material storage module. In this embodiment, the standard data format adopts the VRML format, that is, the first A format conversion module conv...

Embodiment 2

[0055] On the basis of Embodiment 1, the following improvements are also made to the material multiplexing system in this embodiment:

[0056] The material multiplexing system for animation games also includes a material retrieval module, which is connected to both the first material storage module and the second material storage module.

[0057] The material extraction module includes: a material identification module, which is used to identify the meta-graph in the material from the uploaded image; a material segmentation module, which is used to segment the meta-map identified by the material identification module from the image.

[0058] The first material storage module also includes a material analysis module, and the material analysis module includes a preprocessing module, a feature extraction and selection module, and a material classification module, wherein:

[0059] A preprocessing module for denoising the metamap;

[0060] A feature extraction module, configured ...

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Abstract

The invention discloses a method and system for reusing material for cartoon games. The system comprises a material uploading module, a material extracting module, a first material storing module, a first format converting module, a second material storing module, a material calling module and a second format converting module. The method comprises the steps that all metagraphs are converted into a standard data format according to an original data format to be stored; when a target data format of the metagraphs needed in a calling instruction is consistent with the data format of the metagraphs, the metagraphs meeting the requirement is called directly; when the target data format of the metagraphs needed in the calling instruction is not consistent with the data format of the metagraphs, the data format of the needed metagraphs is converted into the target data format to be called. According to the method and system, data formats of the metagraphs can be converted, calling of the materials of various data formats can be supported, metagraph data can be shared among the systems, reusing of the materials can be better supported, finally, resource integration and data interoperation integrated and applied in the cartoon creativity cross-field are finally achieved, the content development cost is lowered, and the development cycle is shortened.

Description

technical field [0001] The present invention relates to the technical field of animation games, in particular to a method and system for multiplexing materials for animation games. Background technique [0002] In today's world, with the multi-polarization of the world and the acceleration of economic globalization, the cultural industry has become an important part of today's knowledge economy and plays an extremely important role in economic growth. In recent years, the United States, the world's largest exporter of entertainment products, has an annual output value of animation products and derivatives reaching 5 billion US dollars. [0003] my country's rapidly developing animation and game industry has brought a huge market. At the same time, the development of my country's animation and cultural industry has the following problems: On the one hand, the lack of localization of core technologies and high-end system equipment in the cultural field and high dependence on i...

Claims

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Application Information

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IPC IPC(8): G06T3/00G06T13/00
CPCG06T3/0012G06T13/00
Inventor 刘亮
Owner CHANGSHA LEGOU NETWORK TECH CO LTD
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