Method for preventing online game user from cheating
An online game and game technology, applied in the field of online games, can solve problems such as delay, server data congestion, unilateral cheating, etc., and achieve the effect of delaying data delay and freezing, solving data congestion, and not easy to cheat.
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[0016] The solution of the present invention consists of a game server and multiple clients.
[0017] Such as figure 1 As shown in , the game server is responsible for receiving and distributing the instruction request data reported by the client, as well as judging the validity of the data reported by the client and making corresponding processing.
[0018] In addition to sending local operations, the client is also responsible for receiving the command-driven flow sent by the server, and driving the local logic forward to achieve a normal display effect.
[0019] Principle Description:
[0020] Introduce the principle of the entire architecture through a complete game. The game server logic judges the start of a game, and notifies all the clients connected to it to perform the loading operation. After all the clients are loaded, the game officially starts. The client bases on the logic The current running situation is displayed, and the user's operation is received and sen...
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