A Method for Preventing Online Game Users from Cheating
An online game and game technology, applied in the field of online games, can solve problems such as unilateral cheating, server data congestion, delay, etc., and achieve the effects of not being easy to cheat, solving data congestion, delaying data delay and lag
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[0016] The solution of the present invention consists of a game server and multiple clients.
[0017] like figure 1 As shown in , the game server is responsible for receiving and distributing the instruction request data reported by the client, as well as judging the validity of the data reported by the client and making corresponding processing.
[0018] In addition to sending local operations, the client is also responsible for receiving the command-driven flow sent by the server, and driving the local logic forward to achieve a normal display effect.
[0019] Principle Description:
[0020] Introduce the principle of the entire architecture through a complete game. The game server logic judges the start of a game, and notifies all the clients connected to it to perform the loading operation. After all the clients are loaded, the game officially starts. The client bases on the logic The current running situation is displayed, and the user's operation is received and sent t...
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