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A Method for Preventing Online Game Users from Cheating

An online game and game technology, applied in the field of online games, can solve problems such as unilateral cheating, server data congestion, delay, etc., and achieve the effects of not being easy to cheat, solving data congestion, delaying data delay and lag

Active Publication Date: 2019-11-12
HANGZHOU ELECTRONICS SOUL NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] 1. User data transmission occupies a large amount of network load, causing data congestion on the server, causing delays and freezes;
[0004] 2. There is inconsistency in the data among users, and there is a possibility of unilateral cheating
[0005] For example, the mobile client uses a local data modification tool to modify the game data, but now ordinary online games do not include a data screening and comparison program. These modified local data are directly uploaded to the server, and the server directly returns it to other clients along with the network data. Overwrite local data of other clients

Method used

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  • A Method for Preventing Online Game Users from Cheating

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Embodiment Construction

[0016] The solution of the present invention consists of a game server and multiple clients.

[0017] like figure 1 As shown in , the game server is responsible for receiving and distributing the instruction request data reported by the client, as well as judging the validity of the data reported by the client and making corresponding processing.

[0018] In addition to sending local operations, the client is also responsible for receiving the command-driven flow sent by the server, and driving the local logic forward to achieve a normal display effect.

[0019] Principle Description:

[0020] Introduce the principle of the entire architecture through a complete game. The game server logic judges the start of a game, and notifies all the clients connected to it to perform the loading operation. After all the clients are loaded, the game officially starts. The client bases on the logic The current running situation is displayed, and the user's operation is received and sent t...

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PUM

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Abstract

The invention relates to online games, in particular to a method for preventing users from cheating by using logical random numbers. The present invention solves the problem of data consistency among clients in the prior art by setting a logical digital instruction set, and at the same time, the risk of cheating brought about by it is solved.

Description

technical field [0001] The invention relates to online games, in particular to a method for preventing users from cheating by using logical random numbers. Background technique [0002] At present, there are the following deficiencies in the operation of multiplayer competitive map online games: [0003] 1. User data transmission occupies a large amount of network load, causing data congestion on the server, causing delays and freezes; [0004] 2. There is inconsistency in the data among users, and there is a possibility of unilateral cheating. [0005] For example, the mobile client uses a local data modification tool to modify the game data, but now ordinary online games do not include a data screening and comparison program. These modified local data are directly uploaded to the server, and the server directly returns it to other clients along with the network data. Overwrite the local data of other clients. Contents of the invention [0006] The invention provides a...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/75H04L29/06
CPCA63F13/75H04L67/131
Inventor 蔡剑卫
Owner HANGZHOU ELECTRONICS SOUL NETWORK TECH
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