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Game server cluster system and method for improving game space service

A game server and cluster system technology, which is applied in the game server cluster system and the field of improving game space services, can solve problems such as inability to achieve smooth transition and reduce game experience, and achieve the effect of reducing the feeling of stuttering and improving performance

Active Publication Date: 2019-02-01
北京沐星科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For this type of game products, although the technical solution of fragmentation and distribution of servers is still available, since players rely on virtual space to play games, as the number of players increases, the scale of server clusters will continue to increase. On the premise that the hardware failure rate remains unchanged In this situation, the number of paralyzed machines in the cluster will gradually increase. At this time, a smooth transition will not be possible, which will greatly reduce the game experience.

Method used

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  • Game server cluster system and method for improving game space service
  • Game server cluster system and method for improving game space service
  • Game server cluster system and method for improving game space service

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Embodiment Construction

[0031] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0032] The overall scheme of the present invention is: a data server is provided in the game server cluster system for storing the game world map and game state data, the game world map includes several virtual map fragments; and the communication connection between the entity service and the data server is provided, It is used to store at least o...

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Abstract

An embodiment of the present invention provides a game server cluster system, including: a data server for storing the game world map and game state data, the game world map includes several virtual map slices; the entity service is connected to the data server for communication Store at least one virtual map fragment and the game state data corresponding to the virtual map fragment; several virtual services communicate with the physical service, send a data synchronization request to the physical service, and determine whether the physical service can be within a fixed time interval In response to the data synchronization request, when the entity service cannot send a data synchronization response to the virtual service within a fixed time interval, and the virtual service itself meets the switching conditions, the virtual service starts the service switching process. The invention also provides a method for improving game space service.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of game clusters, in particular to a game server cluster system and a method for improving game space services. Background technique [0002] When current online games manage the spatial information of the virtual game world, they usually use the method of fragmentation and server division. That is, a service process manages data in a certain area in the virtual world and handles game events that occur in this area. For some large game worlds that need to be seamlessly connected, it is usually implemented by inter-process communication. Existing game engines, such as the Big World game engine, can dynamically segment the game world and separate the space-related modules of the game avatar. After dynamic slicing or related module independence, it is necessary to further optimize the smooth experience of the seamless game world. For example, the patent application number is CN20061...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L12/24H04L12/66H04L29/06H04L29/08
CPCH04L12/66H04L41/0668H04L67/1095H04L67/1001H04L67/131
Inventor 谢贤林
Owner 北京沐星科技有限公司