1. Name of the product in this design:
Graphical User Interface for
Splash Screen Advertising Interaction on Electronic Devices. 2. Application of this design: This design is intended for use in an electronic device. 3. The key design feature of this product is its
graphical user interface. 4. The picture or photo that best illustrates the key design points: Design 1 front view. 5. Design 1 is designated as the basic design. 6. Purpose of
graphical user interface: To realize the interactive function of
splash screen advertisement through changes in user operation. 7. Other scenarios requiring explanation are illustrated in the diagrams: Design 1: The main view of Design 1 is a
splash screen ad interface after the user opens the application. If no action is taken for a set time (e.g., 3 seconds), the user enters an immersive
landing page, as shown in Design 1's state change diagram 1. Clicking the pause button in the lower left corner pauses the currently playing video, as shown in Design 1's state change diagram 2. Clicking the volume button in the lower right corner, as shown in Design 1's state change diagram 3, allows the user to
swipe up on the current page, as shown in Design 1's state change diagrams 4 and 5. Clicking the button redirects the user to the corresponding link or launches a third-party application, as shown in Design 1's state change diagram 6. Design 2: The main view of Design 2 is the user opening the application... The
splash screen ad interface appears after the application. Swiping up on the current page follows the process shown in Design 2's changing state diagrams 1 and 2. Clicking the pause button in the lower left corner pauses the currently playing video, as shown in Design 2's changing
state diagram 3. Clicking the volume button in the lower right corner, as shown in Design 2's changing
state diagram 4, and clicking the button redirects the interface to the corresponding link or launches a third-party application, as shown in Design 2's changing
state diagram 5. The usage state reference diagrams show the effect of this user
interaction interface. The main view of Design 1 and changing state diagrams 1-6 correspond to Design 1's usage state reference diagrams 1-7, and the main view of Design 2 and changing state diagrams 1-5 correspond to Design 2's usage state reference diagrams 1-6.