Supercharge Your Innovation With Domain-Expert AI Agents!

A method and device for randomly playing multimedia data

A technology for multimedia data and random play, applied in the field of computer processing, can solve the problem of high time complexity of random play, and achieve the effects of reducing time complexity, reducing the number of loop traversals, and ensuring security

Active Publication Date: 2019-08-06
QINGDAO HISENSE MOBILE COMM TECH CO LTD
View PDF4 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In view of the above problems, in order to solve the above-mentioned problem of relatively high time complexity of random playback, an embodiment of the present invention proposes a random playback method for multimedia data and a corresponding random playback device for multimedia data

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • A method and device for randomly playing multimedia data
  • A method and device for randomly playing multimedia data
  • A method and device for randomly playing multimedia data

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0024] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0025] refer to figure 1 , which shows a flow chart of the steps of an embodiment of a method for randomly playing multimedia data according to the present invention, which may specifically include the following steps:

[0026] Step 101, identifying unplayed first multimedia data in preset multimedia data;

[0027] In a specific implementation, the embodiments of the present invention can be applied to electronic devices, which specifically include mobile devices, such as mobile phones, tablet computers, smart watches, etc., and fixed devices, such as TVs, personal computers, etc., this The embodiments of the invention do not limit this.

[0028] The operating systems of these electronic devices may include Android (Android), IO...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The embodiment of the invention provides a random playing method and a device for multimedia data. The method comprises steps: first multimedia data which are not played in the preset multimedia data are recognized; a data number of the first multimedia data in the multimedia data is recorded in a continuous interval; a target numerical value is randomly generated in the interval range; the data number corresponding to the target numerical value is queried; and the first multimedia data corresponding to the data number are plated. Thus, the loop traversal times can be reduced and the time complexity is reduced; two variables of a playlist and the length are not changed, thereby avoiding increasing the coupling degree between modules and preventing mutual influences from being generated between the modules; and thus, use of other modules is not influenced, and the safety is ensured.

Description

technical field [0001] The invention relates to the technical field of computer processing, in particular to a method for randomly playing multimedia data and a device for randomly playing multimedia data. Background technique [0002] With the development of mobile communication technology, more and more electronic products are used in people's life, study and work. [0003] In electronic products, users often randomly play multimedia data such as music, wallpapers, and screen savers. [0004] During random playback, two variables, the playlist and its length, need to be used, and the changes of these two variables involve multiple modules. In order to reduce the degree of coupling and avoid mutual influence between modules, the existing random playback will not change The values ​​of these two variables are looped multiple times, and the time complexity is relatively high. Contents of the invention [0005] In view of the above problems, in order to solve the problem o...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Patents(China)
IPC IPC(8): G11B27/10
CPCG11B27/10
Inventor 孙卓张博
Owner QINGDAO HISENSE MOBILE COMM TECH CO LTD
Features
  • R&D
  • Intellectual Property
  • Life Sciences
  • Materials
  • Tech Scout
Why Patsnap Eureka
  • Unparalleled Data Quality
  • Higher Quality Content
  • 60% Fewer Hallucinations
Social media
Patsnap Eureka Blog
Learn More