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Upper limb rehabilitation training method based on virtual driving experience

A rehabilitation training and virtual driving technology, applied in the field of virtual reality, can solve problems such as upper limb rehabilitation training, and achieve the effect of increasing interest, enhancing immersion and interaction, and improving training enthusiasm and training effect.

Inactive Publication Date: 2016-10-26
GUANGZHOU XIAOKANG MEDICAL TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the existing rehabilitation training technology does not have a perfect technical solution for upper limb rehabilitation training using virtual reality.

Method used

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  • Upper limb rehabilitation training method based on virtual driving experience
  • Upper limb rehabilitation training method based on virtual driving experience
  • Upper limb rehabilitation training method based on virtual driving experience

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0022] Such as Figure 1-5 As shown, an upper limb rehabilitation training method based on virtual driving experience is characterized by including the following steps:

[0023] S1. User account login: click the login button, submit a login request, verify the correctness of the user password, and allow login correctly, otherwise log in again;

[0024] S2. Data collection of training institutions: PC can collect data from lower computer in real time via USB;

[0025] S3. Perform driving tasks: select the training mode and the difficulty level of the training, update the direction and speed of the virtual car, ship or aircraft according to the data sent by the lower computer, and complete the training task;

[0026] S4. Training scoring: Comprehensive scoring through virtual reality games, while achieving training effects;

[0027] S5. Historical training data query: Click the query button to call the database data and display the data.

[0028] Further, the step S4 specifically includes...

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PUM

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Abstract

The invention discloses an upper limb rehabilitation training method based on virtual driving experience. The method comprises the steps of 1 user account login, wherein a login button is clicked, a login request is submitted, correctness of a user password is inspected, login is allowed if the user password is correct, and login is conducted again if the user password is not correct; 2 training mechanism data collection, wherein a PC collects data of a lower computer through a USB in real time; 3 driving task execution, wherein a training mode and a training difficulty level are selected, the direction and the speed of a virtual vehicle or ship or plane are updated according to data sent by the lower computer, and a training task is completed; 4 training scoring, wherein comprehensive scoring is conducted through a virtual reality game, and meanwhile a training effect is achieved; 5 history training data query, wherein a query button is clicked to call database data, and the data is displayed. According to the method, motion of an upper limb rehabilitation training mechanism is combined with a virtual environment, sensory stimuli such as music, pictures and language notes are added into the upper limb virtual reality rehabilitation training process, and therefore the training positivity and the training effect of a patient can be improved more effectively.

Description

Technical field [0001] The present invention relates to the field of virtual reality technology, in particular to an upper limb rehabilitation training method based on virtual driving experience. Background technique [0002] With the rapid growth of the domestic population and the intensification of the aging society, the incidence of stroke is on the rise. The patients' hemiplegia symptoms caused by stroke have a huge impact on the patients and their families, and have brought a heavy burden to the economic development of our country. In order to reduce the economic burden of family and society and improve the effect of rehabilitation training, researchers at home and abroad have applied virtual reality technology to the field of rehabilitation training for stroke, and achieved good rehabilitation results. Many studies have shown that if patients can receive various forms of information feedback during the rehabilitation training process, and can receive the scores and incenti...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B23/12A63B71/06A63F13/56A63F13/57A63F13/58
CPCA63B23/12A63B71/0619A63B2071/065A63F13/56A63F13/57A63F13/58
Inventor 王兆坤韦宇炜
Owner GUANGZHOU XIAOKANG MEDICAL TECH CO LTD
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