Gun rack for foldable switchable somatosensory handle

A somatosensory handle and folding technology, applied in the field of control, can solve the problems of lack of function, cumbersome adaptation, expensive appearance and other problems

Active Publication Date: 2016-10-26
HANGZHOU VIRTUAL AND REALITY TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The technical problem solved by the present invention is that in the prior art, most gun-type peripherals are based on a fixed-shaped gun-type, that is, they cannot be switched, and several buttons are installed to replace the mouse, keyboard, etc. to control the game. As a result, not only is the cost expensive, the appearance is similar, but also the control operation requires a certain amount of learning time. For developers, it is also a time-consuming and labor-intensive task to adapt the development code of a certain gun-type peripheral. Gun-type peripherals use mapped keyboard and mouse to replace the original game control method, and the essence of virtual reality content requires native handles instead of keyboard and mouse. Gun-type peripherals that are cumbersome to adapt, lack functions, and have a single shape cannot Perfectly adapt to the problem of the game operation method of virtual reality, and then provide a foldable switchable somatosensory handle gun rack with an optimized structure

Method used

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  • Gun rack for foldable switchable somatosensory handle
  • Gun rack for foldable switchable somatosensory handle
  • Gun rack for foldable switchable somatosensory handle

Examples

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Embodiment Construction

[0016] The present invention will be described in further detail below in conjunction with the examples, but the protection scope of the present invention is not limited thereto.

[0017] As shown in the figure, the present invention relates to a gun frame for a foldable switchable somatosensory handle. The top of 1 is provided with a telescopic gun stock 3, and the front end of the gun rack 1 is hinged with a folding handguard 4, and a stretching steel cable 5 is provided between the folding hand guard 4 and the telescopic gun stock 3; A contact switch 6, the contact switch 6 is connected to the controller.

[0018] In the present invention, the gun rack 1 is configured as a frame body and a handle part 2, which respectively serve as the main support structure of the gun rack 1 of the present invention and meet the player's hand-holding requirements.

[0019] In the present invention, a telescopic gun stock 3 is arranged on the top of the gun frame 1, a folding handguard 4 i...

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PUM

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Abstract

The invention relates to a gun rack for a foldable switchable somatosensory handle comprising a gun rack body; the gun rack comprises a rack body; a lower part of the rack body is connected with a handle part; the top of the gun rack is provided with a telescopic gun stock; a folding fender log is hinged to the front end part of the gun rack; a stretching steel rope is installed between the folding fender log and the telescopic gun stock; the rack body is provided with a contact switch which is connected with a controller. The gun rack combines the somatosensory handle of a virtual reality helmet standard configuration with the ergonomic handle rack which not only allows players to continue to use buttons of the virtual reality helmet standard configuration handle and guarantees the handle position capture, but also controls the conversion of weapons such as guns of a game according to real somatosensory movements of players; great help is provided for further deepening game immersion; the gun rack has reasonable structure, low cost and is energy saving and simple to use.

Description

technical field [0001] The invention belongs to the technical field of control and adjustment, and in particular relates to a gun mount for a foldable switchable somatosensory handle that can instantly switch game modes in a virtual reality game and deepen game immersion. Background technique [0002] With the further popularization of virtual reality technology, various virtual reality games emerge in endlessly. To interact in virtual reality games, the most direct method of use and the most suitable for the content is the original gamepad matched with the virtual reality helmet. Its position Snapping, native button functionality is extremely convenient for both developers and players. [0003] Shooting games occupy a large proportion of the content of virtual reality games. If players want to further enhance the sense of immersion and experience the thrill of killing enemies with guns in their hands, they need to have somatosensory peripherals similar to guns. Various som...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/98A63F13/24A63F13/219A63F13/837
CPCA63F13/219A63F13/24A63F13/837A63F13/98A63F2300/8082A63F2300/8076A63F2300/1043A63F2250/488
Inventor 王博
Owner HANGZHOU VIRTUAL AND REALITY TECH CO LTD
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