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Game dress-up system and method

A technology for games and game characters, which is applied in the field of computer games, can solve the problems of increased number of rendering surfaces, drawcall and performance optimization, etc., and achieve the effects of reducing the number, improving drawing efficiency, and improving dress-up efficiency

Active Publication Date: 2016-11-09
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Solution 2: Adding or activating a new model, this method will lead to an increase in the number of rendering surfaces. Since the model is disassembled without mesh merging and material merging, the drawcall and performance are not optimized, where drawcall indicates that the development engine is preparing data and inform the graphics processor to render

Method used

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  • Game dress-up system and method
  • Game dress-up system and method

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Embodiment Construction

[0021] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The game dressing system of the present invention is suitable for the development of stand-alone games, mobile games, web games and other games, and is especially suitable for the processing of game dressing realized in controlling role-playing games.

[0022] figure 2 Shown is the data table figure of changing clothes according to the embodiment of the present invention; The changing parts list is elaborated as follows:

[0023] The first line of the replacement parts table is the column name (used to obtain the content of the corresponding column), the second line is the data type of the stored data, the string type is represented by varchar, and the third line is the usage comment meaning of the column, which is exported The meaning of the comm...

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Abstract

The technical scheme of the invention provides a game dress-up system and a game dress-up method. The game dress-up method comprises the following steps: saving a game role body part and to-be-dressed information, and establishing a corresponding null object role; acquiring command information, a data table of to-be-dressed body part of the game role, and calling information of a corresponding to-be-dressed body part under a storage path of the data table; traversing the game role body part information, acquiring a game role part model mesh, a part model skeleton list and a part model map, and performing merging; and rendering the null object role by using a skin mesh renderer. The game dress-up system and method have the beneficial effects that the drawing efficiency can be improved by adopting a skin mesh renderer after mesh merging; and the number of drawcall can be reduced after materials are merged, so that the dress-up efficiency is improved, and application and extension of skeletal animation are conveniently combined.

Description

technical field [0001] The invention relates to a game dressing system and method, belonging to the field of computer games. Background technique [0002] Models in 3D games, especially characters, often need to have a dressing system, which can replace model parts, materials or weapons on the character's body. Players can replace old body parts and clothing in the game to gain a sense of accomplishment and satisfaction. Better body parts often accompany the growth of the player character in the game. In battle, the player character replaces different weapon body parts Cooperating with skills can produce more cool effects, so in 3D games, there is often a set of dressing system to meet the needs of changing body parts. In the dress-up game, the dress-up system also needs to replace different suits, clothes colors, clothes patterns and other requirements. It is especially important to design a replacement system that meets the needs and is easy to use, expand and optimize. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60
CPCA63F2300/66A63F2300/6607A63F13/60
Inventor 陈镇秋陈汉辉李茂刘玲
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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