Game method implemented by virtue of materialized programming operation

A game and physical technology, applied in the field of games that are fun and interesting, can solve the problems of loss of interest, inability to bring fun to players, lack of physical durability, etc., to achieve the effect of improving the sense of participation

Inactive Publication Date: 2016-11-23
SUZHOU LEPAITE ROBOT CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In such games, especially materialized games, due to the limitations of the rules of the game itself and the lack of durability of the physical objects, they will gradually lose interest or be discarded after playing for a period of time, and cannot continue to bring fun to players.
[0003] And the traditional game operation method is nothing more than simple manual operation, without in-depth logic training and other learning functions, which reflects the relatively large limitations of the game

Method used

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  • Game method implemented by virtue of materialized programming operation
  • Game method implemented by virtue of materialized programming operation
  • Game method implemented by virtue of materialized programming operation

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0040] Such as figure 2 The game board shown above is the materialized Monopoly board 11, and the game activity carrier is the vehicle-mounted robot. The player selects the building blocks, sets the action parameters and completes the physical programming, accesses and programs the vehicle-mounted robot along the physicalized Monopoly board game process Path displacement action, and respond to the game event at the corresponding point of the materialized Monopoly board at the end of each displacement. As can be seen from the figure, the materialized Monopoly Board 11 has competitive gameplay rules corresponding to two players. The game activity carrier is two vehicle-mounted robots 2A and 2B that are independently controlled by the number of players, and each vehicle-mounted robot is separately controlled. It starts from the preset starting point 111 of the materialized Monopoly board. In addition to the starting position 111, the materialized monopoly board 11 also has an exi...

Embodiment 2

[0046] Such as image 3 As shown, the above game board is a physical beasts board 12, and the game activity carrier is a vehicle-mounted robot 2 corresponding to two camps and having various animal head portraits. As we all know, the chess pieces in each camp of the arena chess include elephant, cat, wolf, tiger, lion, leopard, dog and mouse. As a physical game, these chess pieces can be designed to be more vivid, while as a vehicle-mounted robot, it only needs to meet the shape of an animal and have the necessary main control board and mechanical movement units (wheels and their driving mechanisms, etc.) inside. This game board is limited to a two-player battle game. Therefore, the two players participating in the game can select the building blocks, set the action parameters and complete the physical programming, and then access and program the controlled vehicle-mounted robot representing a certain animal along the physical beast board game process path Displacement action,...

Embodiment 3

[0048] Such as Figure 4 As shown, the aforementioned game board is a physical maze exploration board 13 and the game activity carrier is a vehicle-mounted robot 2. As a physical game, the physical labyrinth adventure board is a passage-type board with one entrance and more than one exit, and its shape is inexhaustible. Therefore, in this embodiment, only the tortoise-shell labyrinth shown in the figure is used as an example. Normally, this kind of game is a personal single-player gameplay, so players participating in the game can select building blocks, set action parameters and complete physical programming, and then connect and program the vehicle-mounted robot to move along the path of the physical maze exploration board. , And finally pass from the exit to complete the entire game. Here the task card can correspond to various traveling actions, including going straight for several steps, turning left and going straight for several steps, turning right and going straight f...

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Abstract

The invention discloses a game method implemented by virtue of materialized programming operation. The game method comprises the following steps: (1) designing a plurality of building blocks which are programmed in a materialized manner and are endowed with unique instructions; (2) building a game activity carrier as a game main body for receiving instructions and participating in a game, wherein the game activity carrier is provided with a main control board and is connected with an action instruction download interface; (3) building a game disc and task cards, wherein the game disc is provided with a game process path, victory-defeat events or a plurality of endpoint events, and the task card are used for indicating corresponding actions of the game; (4) selecting at least one building block, respectively setting action parameters, connecting the building blocks to form a linear or networked puzzle, connecting the game activity carrier, and resolving an instruction block diagram and executing relevant actions on the game disc along the game process path by virtue of the main control board; and (5) repeatedly carrying out the step (4) for several times, so as to finish the game. By utilizing the game method, the participation sense of players in a game process is increased, and the players are endowed with intelligence training experience and are taught through lively activities.

Description

Technical field [0001] The invention relates to a method of entertaining and entertaining, and in particular to a game method that uses materialized programming to enrich various game board operation modes, enjoy fun without losing interest. Background technique [0002] In people's daily lives, games are a way to cultivate sentiment, release stress, and increase the close feelings between family and friends. In addition to computer games, there are various game methods on the market, such as more modern board games, tablet games, mobile games, etc., as well as various relatively traditional board games, such as flying chess, monopoly, Animal chess, chess, chess, etc. In such games, especially physical games, due to the limitations of the gameplay rules and the lack of durability of the physical objects, they will gradually lose interest or be abandoned after playing for a period of time, and cannot continue to bring players fun. [0003] And the traditional game operation method...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63H33/04A63F3/00A63F9/12A63F13/21A63F13/40G06F9/44
CPCA63H33/042A63F3/00003A63F3/00173A63F3/00643A63F3/00697A63F9/12A63F13/21A63F13/40A63F2003/00845A63F2300/10G06F8/22G06F8/30
Inventor 赵敬双
Owner SUZHOU LEPAITE ROBOT CO LTD
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