Method and device for content interaction in virtual reality
A technology of virtual reality and content, applied in the computer field
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Embodiment 1
[0022] figure 1 It is a flow chart of a method for content interaction in virtual reality provided by Embodiment 1 of the present invention, specifically including steps S101 to S103, which are described in detail as follows:
[0023] S101. Acquire brain wave signals.
[0024] Electroencephalography (EEG) signals are the external manifestations of neural currents when the brain is active. It records the changes in electrical waves during brain activity and is the overall reflection of the electrophysiological activities of brain nerve cells on the surface of the cerebral cortex or scalp.
[0025] Specifically, the brainwave detection device is used to detect and obtain brainwave signals.
[0026] The brain wave detection device can be installed in the head fixing device of the virtual reality device, such as a fixed headband, or it can be an independent detection device.
[0027] S102. Analyze the brainwave signal to obtain emotional cognition information corresponding to th...
Embodiment 2
[0038] figure 2 It is a flow chart of a method for content interaction in virtual reality provided by Embodiment 2 of the present invention, specifically including steps S201 to S205, which are described in detail as follows:
[0039] S201. Acquire brain wave signals.
[0040] Electroencephalography (EEG) signals are the external manifestations of neural currents when the brain is active. It records the changes in electrical waves during brain activity and is the overall reflection of the electrophysiological activities of brain nerve cells on the surface of the cerebral cortex or scalp.
[0041] Specifically, the brainwave detection device is used to detect and obtain brainwave signals.
[0042] The brain wave detection device can be installed in the head fixing device of the virtual reality device, such as a fixed headband, or it can be an independent detection device.
[0043] S202. Filter and process the brain wave signal to obtain a stable signal after filtering out th...
Embodiment 3
[0070] image 3 It is a schematic structural diagram of a content interaction device in virtual reality provided by Embodiment 3 of the present invention. For convenience of description, only the parts related to the embodiment of the present invention are shown. image 3 An exemplary device for interacting with content in virtual reality may be the subject of execution of the method for interacting with content in virtual reality provided in the first embodiment. image 3 An exemplary content interaction device in virtual reality mainly includes: an acquisition module 31 , an analysis module 32 and an interaction module 33 . The detailed description of each functional module is as follows:
[0071] An acquisition module 31, configured to acquire brainwave signals;
[0072] The analysis module 32 is used to analyze the brain wave signal to obtain the emotional cognition information corresponding to the brain wave signal;
[0073] The interaction module 33 is configured to p...
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