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A transmission control method and device for game live video

A game live broadcast and game video technology, applied in the Internet field, can solve problems such as increased system crashes, increased video server load, and soaring export bandwidth to achieve the effect of avoiding bandwidth soaring and improving fluency

Active Publication Date: 2019-11-22
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

But when there are many users watching the live game video online, once the live game video collected on the spot is interrupted for a short time, the clients of all the users who watch the live game video online will need to reconnect to the CDN to re-request the live game video At this time, the video server will still send the live game video to the client that reconnects to the CDN through the CDN’s pre-bash push technology, which will cause the CDN’s egress bandwidth to soar in an instant, increasing the Operating costs, and a large number of clients reconnecting at the same time will also cause an instantaneous load increase on the video server, increasing the risk of system crashes, and the process of reconnecting the client to the CDN also reduces the fluency of the client playing the game live video

Method used

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  • A transmission control method and device for game live video
  • A transmission control method and device for game live video
  • A transmission control method and device for game live video

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Embodiment Construction

[0024] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0025] See figure 1 , is a schematic diagram of a network architecture provided by an embodiment of the present invention. The network architecture may include a head-end streaming device, a video server, a CDN, and multiple clients. Wherein, the head-end streaming device may be connected to the video server through an external network, the video server is connected to a CDN through an internal network, and the CDN is connected to multiple clients through an exter...

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Abstract

Disclosed are a transmission control method and apparatus for a game live video. The method comprises: acquiring game live video data sent by a front-end streaming device, sending the game live video data to a content delivery network (CDN), and detecting a video stream transmission state with the CDN in real time; when it is detected that the video stream transmission state is a no-stream state, judging whether a duration continuing to be in the no-stream state reaches a pre-set duration threshold; and when it is judged that the duration continuing to be in the no-stream state reaches the pre-set duration threshold, acquiring a default game video file corresponding to game type information about the game live video data, and sending the default game video file to the CDN. By means of the present invention, the scenarios of bandwidth surging and loads of a video server surging can be prevented from occurring in the CDN, and the smoothness for a client in playing a game live video is improved.

Description

technical field [0001] The present invention relates to the technical field of the Internet, in particular to a transmission control method and device for game live video. Background technique [0002] At present, more and more users will choose to watch live game videos through the game live broadcast platform. The current game live broadcast platform mainly includes game applications with the function of watching game live broadcasts and video playback applications for playing game live video. When the user logs in to the game live broadcast platform through the client and chooses to start watching the live game video, the client will first connect to the CDN (Content Delivery Network, content distribution network). At this time, the head-end streaming device at the live broadcast site Upload the collected game live video to the video server, and then the video server sends the game live video to the client through the pre-fast push technology of CDN, so that users can qui...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N21/478H04N21/2385H04N21/2662H04N21/231H04N21/262H04N21/24
CPCH04N21/231H04N21/2385H04N21/2402H04N21/26216H04N21/2662H04N21/4781H04N21/60
Inventor 胡兴华曾新海
Owner TENCENT TECH (SHENZHEN) CO LTD