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Method and system for controlling game characters to move

A game character and game technology, applied in the field of games, can solve problems such as difficult to avoid wrong input, unfavorable game promotion, long learning and adaptation cycle, etc.

Pending Publication Date: 2017-07-14
天津卓越互娱科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, reasonable control of pressure requires a long learning and adaptation cycle, which is not conducive to game promotion
In addition, even after a period of learning and adaptation, it is still difficult to avoid occasional wrong input of pressure values

Method used

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  • Method and system for controlling game characters to move
  • Method and system for controlling game characters to move
  • Method and system for controlling game characters to move

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Experimental program
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Embodiment Construction

[0055] The application discloses a virtual joystick and a system for controlling the movement of game characters, which are applied to electronic games running on smart touch-screen devices such as mobile phones and tablets.

[0056] Such as figure 2 As shown, it is a part of the embodiment of the present application to disclose a method for controlling the movement of game characters, including:

[0057]Step 201, constructing a plane coordinate system parallel to the screen in the game interface on the screen, setting a virtual joystick control at the origin of the coordinate system, the origin being the initial position of the virtual joystick control;

[0058] Taking the origin as the center of the circle, setting a circular area with a radius of r as the first mobile operation area;

[0059] setting a second mobile operation area outside the first mobile operation area;

[0060] The virtual rocker control in the initial position falls in the first mobile operation area;...

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PUM

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Abstract

The invention provides a method and system for controlling game characters to move. On the premise of not increasing the additional virtual interaction control, the goal of switching the moving state of the game characters at any time while controlling the moving direction of the game role can be achieved; further, the two hands of players can be liberated, so that the player can complete relevant operation through simple operation; the playability of the mobile games and the usability of the mobile games on mobile equipment can be improved. Meanwhile, the method and system for controlling game characters to move have the advantages that higher accuracy is realized on the operation; the generation of misoperation can be effectively avoided.

Description

technical field [0001] The present application relates to the technical field of games, in particular to a method and system for controlling the movement of game characters. Background technique [0002] With the popularization of other portable smart devices such as smart touch-screen phones and tablets, mobile games have become an important way of moving. When running games such as IO, ARPG, and FPS on these mobile platforms, players generally need to control the movement of game characters to achieve the purpose in the game. In the prior art, there are two common methods for controlling the movement of characters in the above-mentioned games on a touch-screen mobile device: [0003] One is to control the movement of game characters by touching and clicking the screen. Due to its own limitations, this method is obviously difficult to use in FPS games; in addition, this method requires frequent screen clicks. Since some other operations, such as attacks, skills, etc., are...

Claims

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Application Information

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IPC IPC(8): G06F3/0488
CPCG06F3/0488
Inventor 张绪涛李长松
Owner 天津卓越互娱科技有限公司