Method and device for synchronizing voxel data
A data and voxel technology, applied in the field of voxel data synchronization methods and devices, can solve problems such as no network mode, no way to apply, no solution proposed, etc.
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Embodiment 1
[0025] According to an embodiment of the present invention, an embodiment of a method for synchronizing voxel data is provided.
[0026] Optionally, in this embodiment, the above method for synchronizing voxel data can be applied as figure 1 In the hardware environment constituted by the server 102 and the terminal 104 as shown. figure 1 is a schematic diagram of a hardware environment of a method for synchronizing voxel data according to an embodiment of the present invention. like figure 1 As shown, the server 102 is connected to the terminal 104 through a network. The above-mentioned network includes but not limited to: a wide area network, a metropolitan area network or a local area network. The terminal 104 is not limited to a PC, a mobile phone, a tablet computer, and the like. The method for synchronizing voxel data in the embodiment of the present invention may be executed by the server 102, may also be executed by the terminal 104, and may also be executed jointly b...
Embodiment 2
[0099] The technical solutions of the present invention will be described below in conjunction with preferred embodiments.
[0100] The embodiment of the present invention mainly describes a network transmission method of voxel data. Voxel, as a high-degree-of-freedom UGC implementation in game applications, can create high-complexity grids arbitrarily by gamers, and can have unlimited scalability and discreteness. In the network transmission method of voxel data in the embodiment of the present invention, the part of the voxel that changes synchronously is realized mainly through the transmission operation, and the amount of transmitted data is minimized. The embodiment of the present invention makes it possible for multiple game players to share voxel data, so that voxel-based UGC can be shared and jointly edited among multiple game players.
[0101] Figure 5 is an interactive schematic diagram of a method for synchronizing voxel data according to an embodiment of the pre...
Embodiment 3
[0121] The application environment of the embodiment of the present invention may refer to, but is not limited to, the application environment in the foregoing embodiments, which will not be described in detail in this embodiment. The embodiment of the present invention provides an optional specific application for implementing the voxel data synchronization method.
[0122] In the virtual reality scene, each user can directly modify the state of all voxels in the visualized operation area by operating the handle of the virtual reality device, and send the modified operation to other game players in the same virtual reality scene through the server the corresponding client. For example, the virtual reality device is a virtual reality handle, which directly modifies the state of all voxels in the operating voxel area visualized by the virtual reality handle, and transmits and synchronizes them to other game players in the same scene.
[0123] Optionally, the user is immersed i...
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