Target object locking method and device in game scene and electronic equipment

A technology for target objects and game scenes, applied in the field of target object locking methods, devices and electronic equipment, can solve problems such as increasing the time for users to lock objects, and achieve the effects of reducing the time for locking objects and widening the range of fault tolerance.

Active Publication Date: 2017-11-21
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In view of this, the present invention provides a target object locking method, device and electronic equipment in a game scene to overcome the need for the user to repeatedly adjust the position of the rocker in the process of accurately locking the object in the prior art, which increases the user's The problem of locking the time of the object

Method used

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  • Target object locking method and device in game scene and electronic equipment
  • Target object locking method and device in game scene and electronic equipment
  • Target object locking method and device in game scene and electronic equipment

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Embodiment Construction

[0037] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0038] The target object locking method in the game scene provided by the embodiment of the present invention can be applied to various types of APPs, for example, game APPs such as MOBA (for example, the strongest NBA game) and sports actions. The electronic device installed with the APP of the above type has the functions shown in the target object locking method in the game scene.

[0039] Such as figure 2 Shown is a structural diagram of an electronic de...

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Abstract

The invention provides a target object locking method and device in a game scene and electronic equipment. The method comprises the steps that at least one to-be-applied object corresponding to a skill currently triggered by a terminal is determined; sub-regions with the number corresponding to that of the to-be-applied objects are generated in a rocker movement area; a target sub-region indicated by a rocker corresponding to the skill is determined from at least one sub-region. The to-be-applied object corresponding to the target sub-region is determined as a target object. Due to the fact that each sub-region comprises multiple positions indicating different directions, the positions indicating the different directions contained in each sub-region correspond to the corresponding to-be-applied object, and therefore in the process of locking the target object through the terminal, a user can drag the rocker to any position of the target sub-region without precisely dragging the rocker to the position indicating the direction where the object is located, so that the fault-tolerant range is large. The user can rapidly and precisely lock one of the multiple to-be-applied objects, and the time for the user locking the object is shortened.

Description

technical field [0001] The present invention relates to the technical field of data processing, and more specifically relates to a target object locking method, device and electronic equipment in a game scene. Background technique [0002] At present, the application (Application, APP) can implement the function that the user can apply skills to one or more objects (such as people or objects). For example, in MOBA (Multiplayer Online Battle Arena, multiplayer online tactical arena) games, The skills applied to the enemy include: casting spells, etc.; the skills that can be applied in sports action games include: passing the ball, etc. In the process of applying skills to objects, precise locking of objects is the key. [0003] At present, the user can determine the direction of the object through the joystick displayed in the APP, for example, drag the joystick to the position in the active area of ​​the joystick that indicates the direction of the object, and a specific ex...

Claims

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Application Information

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IPC IPC(8): A63F13/55A63F13/42A63F13/822A63F13/812
CPCA63F13/42A63F13/55A63F13/812A63F13/822A63F13/426A63F13/573A63F13/5372A63F13/533G06T11/203
Inventor 潘佳绮陈亚骏
Owner TENCENT TECH (SHENZHEN) CO LTD
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