Target object locking method and device in game scene and electronic equipment
A technology for target objects and game scenes, applied in the field of target object locking methods, devices and electronic equipment, can solve problems such as increasing the time for users to lock objects, and achieve the effects of reducing the time for locking objects and widening the range of fault tolerance.
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[0037] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
[0038] The target object locking method in the game scene provided by the embodiment of the present invention can be applied to various types of APPs, for example, game APPs such as MOBA (for example, the strongest NBA game) and sports actions. The electronic device installed with the APP of the above type has the functions shown in the target object locking method in the game scene.
[0039] Such as figure 2 Shown is a structural diagram of an electronic de...
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Abstract
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