A method for efficiently organizing and switching opengl rendering states
A state and organization technology, applied in the field of 3D rendering, can solve problems that affect the user's visual experience, affect the efficiency of the rendering engine, and scene freezes, and achieve the effects of improving user experience, orderly switching of rendering states, and increasing frame rate
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[0076] Such as Figure 6 , 7 As shown, the model data is used to test the frame rate, and the area is about 2.7x1.8 square kilometers; the rendering effect of the piece of data before and after using the invention is compared, the same data is set, and the same viewpoint position steps are set (both are 1250 meters directly above the model), wait for the same loading time step (both wait for the model to load for 3 minutes); see the frame rate comparison effect:
[0077] In the description of this specification, descriptions with reference to the terms "one embodiment", "some embodiments", "example", "specific examples", or "some examples" mean that specific features described in connection with the embodiment or example , structure, material or feature is included in at least one embodiment or example of the present invention. In this specification, schematic representations of the above terms do not necessarily refer to the same embodiment or example. Furthermore, the spe...
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