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Information processing method, device, electronic device and storage medium

An information processing method and technology with preset conditions, applied in the field of games, can solve the problems of inability to quickly and accurately select virtual target objects, inability to meet the needs of fast and accurate information interaction, and frequent movement of virtual target objects. Improve the operating experience, enhance muscle memory, and improve the effect of ease of use

Active Publication Date: 2022-05-13
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the prior art, in the process of information interaction, due to the frequent movement of virtual target objects, or the large number of virtual target objects and frequent movement, it is impossible to quickly and accurately select virtual target objects during the interaction process, which cannot meet the needs of information interaction. Fast and precise requirements in the process
Corresponding to this problem, there is currently no effective solution in related technologies

Method used

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  • Information processing method, device, electronic device and storage medium
  • Information processing method, device, electronic device and storage medium
  • Information processing method, device, electronic device and storage medium

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Embodiment Construction

[0054] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0055] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ci...

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Abstract

The invention discloses an information processing method, device, electronic equipment and storage medium. The method includes: providing a virtual body configured to perform a virtual operation according to a touch operation acting on a function control area; judging whether there is a first virtual object satisfying a first preset condition in the game scene ; At least when the first virtual object is detected, an object lock control is provided, the object lock control includes an object lock trigger area and at least one object lock selection area; when a sliding action on the object lock trigger area is detected During operation, the first virtual object corresponding to the object locking selection area is locked according to the object locking selection area where the touch point of the sliding operation is located. Through the method provided by the invention, the target object can be quickly and accurately selected during the information interaction process, thereby improving user experience.

Description

technical field [0001] The present invention relates to the technical field of games, in particular to an information processing method, device, electronic equipment and storage medium. Background technique [0002] With the development of mobile smart terminals and the game industry, a large number of mobile games with different themes have emerged to meet the needs of users. Teaming up multiple users to fight games is the core gameplay of many mobile games. For example, the core gameplay of MOBA (English full name is Multiplayer Online Battle Arena, Chinese translation is Multiplayer Online Battle Arena) mobile game is 5V5 team battle. [0003] In the prior art, in the process of information interaction, due to the frequent movement of virtual target objects, or the large number of virtual target objects and frequent movement, it is impossible to quickly and accurately select virtual target objects during the interaction process, which cannot meet the needs of information ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/2145A63F13/55A63F13/822
CPCA63F13/2145A63F13/55A63F13/822A63F2300/1075A63F2300/6045A63F2300/807
Inventor 贺兆达王俊翔
Owner NETEASE (HANGZHOU) NETWORK CO LTD