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Method and system for providing surround sound for users in VR experience scene

A stereo and scene technology, applied in the VR field, can solve the problems that the audio is not stereo, cannot bring the sound realism to people, and affects the user experience, so as to achieve the effect of improving the VR experience.

Inactive Publication Date: 2018-07-13
安徽中骄创新技术发展有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Sensing devices refer to 3D interactive devices; VR is a very popular technology now, and the images created by VR are becoming more and more realistic, but the audio technology has not been improved, and the audio output is simply realized through VR headphones , the output audio is not stereo, and it cannot give people a sense of sound reality, which is contrary to the original intention of VR design and seriously affects the user experience

Method used

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  • Method and system for providing surround sound for users in VR experience scene
  • Method and system for providing surround sound for users in VR experience scene

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Embodiment Construction

[0030] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0031] see Figure 1-2 As shown, the present invention is a method and system for providing surround sound for users in a VR experience scene, including a method for providing surround sound for users in a VR experience scene, which is characterized in that: the VR terminal sends a power-on Instructions, each speaker is turned on according to the instructions received;

[0032] The VR side sends the obtained playback volume data of each speaker to the correspondin...

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Abstract

The invention discloses a method and a system for providing surround sound for users in a VR experience scene, related to the technical field of VR. The method comprises the following steps: a VR sidesends a starting up instruction to each sound device, and each sound device starts up according to the received instruction; the VR side sends obtained play volume data of each sound device to the corresponding sound device; the VR side performs frequency division for own audio data and then respectively sends the audio data to the sound devices for each sound device to play; after playing is ended, the VR side sends a turning off instruction to each sound device. According to the method and the system provided by the invention, the system processes the audio data in the audio data frequencydivision module according to the output audio provided by the VR, frequency division of the audio data is realized through the number of the sound devices, and the audio data subjected to frequency division and the volume data are transmitted to each sound device through a wireless module so as to control the sound device to play; and the VR sends the volume data needed to be played to each sounddevice according to information of own audio data subjected to frequency division.

Description

technical field [0001] The invention belongs to the technical field of VR, and in particular relates to a method and a system for providing users with surround sound in a VR experience scene. Background technique [0002] VR, virtual reality technology is an important direction of simulation technology. It is a collection of simulation technology, computer graphics, human-machine interface technology, multimedia technology, sensor technology, network technology and other technologies. It is a challenging cross-technical frontier discipline and Research areas. Virtual reality technology (VR) mainly includes aspects such as simulated environment, perception, natural skills and sensing equipment. The simulated environment is a real-time dynamic three-dimensional realistic image generated by a computer. Perception means that ideal VR should have the perception that all human beings have. In addition to the visual perception generated by computer graphics technology, there are...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04R3/00H04R5/04
Inventor 王兴生
Owner 安徽中骄创新技术发展有限公司
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