A VR rendering method, device, wearable device and readable storage medium
A wearable device, anti-distortion technology, applied in the field of data processing, can solve the problems of increasing VR experience discomfort, discontinuous depth perception, long screen delay, etc., to improve VR rendering efficiency, reduce calculation amount, and improve efficiency. Effect
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[0043] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
[0044] In the prior art, the VR rendering process is as follows: the rendering module renders the picture seen by the user's left eye onto a texture image, obtains the texture image for the left eye, submits the texture image for the left eye to the anti-distortion module for anti-distortion processing, and then Seeing that the picture is rendered to another texture image, the texture image for the right eye is obtained, and the texture image for the right eye ...
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