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Simulation method, device, storage medium, processor and terminal for model vibration

A simulation method and vibration direction technology, applied in the computer field, can solve the problems that mobile games cannot be compared with end games, game scenes are less attractive to game players, and no solutions have been proposed.

Active Publication Date: 2018-07-20
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, compared with client games, although the operation method of mobile games is more convenient, and gamers can enjoy the smooth gaming experience anytime and anywhere, but limited by the screen size and hardware requirements of the mobile game application environment, the details of the game scene On the other hand, mobile games are not yet comparable to end games
The most intuitive manifestation is that the current focus of mobile game development is usually placed on the game character itself, such as: the skin or clothing of the game character, the skill type and skill display of the game character, but the effect display of the attack object of the game character lacks realism. sense, which reduces the attractiveness of the game scene to game players
[0003] For the above problems, no effective solution has been proposed

Method used

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  • Simulation method, device, storage medium, processor and terminal for model vibration

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Embodiment Construction

[0038] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

[0039] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circums...

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Abstract

The invention discloses a simulation method, device, storage medium, processor and terminal for model vibration. The method comprises the steps that an attacked position of an attacking target model is obtained; under a condition that a crashing body intersectant detection method is used for determining that the attacking target model has one adjacent target model or multiple adjacent target models, the attacked position is taken as a centrum to trigger the attacking target model and partial or all target models of the one adjacent target model or more adjacent target models to simulate vibration behaviors, or under a condition that the crashing body intersectant detection method is used for determining that the attacking target model does not have one adjacent target model or multiple adjacent target models, the attacked position is taken as the centrum to trigger the attacking target model to simulate the vibration behaviors. The simulation method, device, storage medium, processor and terminal for the model vibration solve the technical problem that a mobile phone game scene in a related technology is lack of the simulation of attack responses.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a method, device, storage medium, processor and terminal for simulating model vibration. Background technique [0002] At present, with the gradual improvement of game players' pursuit of game experience, third-person shooting games have become popular all over the world. Different from first-person shooter games where only the main character has a field of vision on the screen, third-person games focus more on the sense of action, and the main character is visible on the game screen. As a result, it is more conducive to observing the character's injury, surroundings and attack trajectory (such as: ballistic), and it can also realize the perfect combination of the protagonist's action and the game scene. However, compared with client games, although the operation method of mobile games is more convenient, and gamers can enjoy the smooth gaming experience anytime and anywhere, bu...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/58A63F13/55A63F13/50G06F3/01
CPCA63F2300/30A63F2300/64A63F2300/65A63F13/50A63F13/55A63F13/58G06F3/016
Inventor 裴永超
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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