Realtime dynamic modification and optimization of gameplay parameters within a video game application

A technology for video games, applications, applied in the field of real-time dynamic modification and optimization of game play parameters within video game applications

Active Publication Date: 2018-09-07
ELECTRONICS ARTS INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, one of the challenges of game development is to design games with the lev

Method used

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  • Realtime dynamic modification and optimization of gameplay parameters within a video game application
  • Realtime dynamic modification and optimization of gameplay parameters within a video game application
  • Realtime dynamic modification and optimization of gameplay parameters within a video game application

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Experimental program
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Embodiment Construction

[0022] introduction

[0023] Video games are generally expected to attract a large number of users. However, different users have different levels of skill and / or ability when it comes to playing video games, or a particular genre or type of video game. Furthermore, different users have different expectations of how challenging a video game is to play. For example, some users prefer relatively challenging video games. These types of users may tend to be more attracted to video games that require a lot of practice to master, and generally don't mind repeating the same parts of a video game many times before they are successful. Instead, some users prefer relatively easy video games. These types of users may tend to be more attracted to video games in which obstacles are easy to overcome and rarely require the user to repeat portions of the video game to achieve success.

[0024] One solution to the above-mentioned challenges is for video game developers to include multipl...

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PUM

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Abstract

Embodiments presented herein include systems and methods for performing dynamic difficulty adjustment. Further, embodiments disclosed herein perform dynamic difficulty adjustment using processes thatmay not be detectable or are more difficult to detect by users compared to static and/or existing difficulty adjustment processes. In some embodiments, historical user information utilized by a machine learning system to generate a prediction model that predicts an expected duration of game play, such as for example, an expected churn rate, a retention rate, the length of time a user is expected to play the game, or an indication of the user's expected game play time relative to a historical set of users who have previously played the game. Before or during game play, the prediction model canbe applied to information about the user to predict the user's expected duration of game play. Based on the expected duration, in some embodiments, the system may then utilize a mapping data repository to determine how to dynamically adjust the difficulty of the game, such as, for example, changing the values of one or more gameplay parameters to make portions of the game less difficult.

Description

Background technique [0001] Software developers usually want their software to keep users engaged for as long as possible. The longer the user is involved with the software, the more likely the software will be successful. For video games, the relationship between the length of user engagement and the success of the software is especially true. The longer a user plays a particular video game, the more likely the user is to like that game, and thus the more likely the user is to continue playing that game. [0002] Often, a game that is too difficult or too easy will result in less interest for the user. Consequently, the user may play the game less. Therefore, one of the challenges of game development is to design games with the level of difficulty most likely to keep users engaged for longer periods of time. Contents of the invention [0003] The systems, methods, and devices of the present disclosure each have several innovative aspects, no single one of which is solel...

Claims

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Application Information

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IPC IPC(8): A63F13/60A63F13/67A63F13/79
CPCA63F13/60A63F13/67A63F13/79A63F13/31A63F13/352A63F13/70A63F13/45A63F2011/0076
Inventor N·阿格戴尔J·科隆M·M·马塔尔M·萨尔达里薛苏K·A·扎曼M·吴
Owner ELECTRONICS ARTS INC
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