Game character control method and device

A technology of game characters and control methods, which can be applied to indoor games, video games, sports accessories, etc., and can solve the problem that game players are difficult to reach their own marked predetermined target points

Active Publication Date: 2019-07-19
NETEASE (HANGZHOU) NETWORK CO LTD
View PDF2 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] The technical problem to be solved by the embodiments of the present invention is to provide a control method for game characters, so as to solve the problem of simulated skydiving in the existing game scene. It is difficult for game players to reach the predetermined target marked by themselves or teammates by purely manual operation. point of question

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Game character control method and device
  • Game character control method and device
  • Game character control method and device

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0083] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0084] refer to figure 1 , which shows a flow chart of the steps of an embodiment of a method for controlling a game character in an embodiment of the present invention. The embodiment of the present invention can be used to control the simulated skydiving behavior of a game character in a game scene, and may specifically include the following steps:

[0085] Step 101, determining the target position to be landed;

[0086] Step 102, obtaining the real-time position of the game character;

[0087] Step 103, during the parachute landing process, according to the target position and the real-time position, determine the real-time flight strategy;

[0088] Wherein, the real-time flight strategy includes flying with the parachute ope...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

An embodiment of the present invention provides a device for controlling a game character, wherein the method is used to control the simulated skydiving behavior of the game character in the game scene, including: determining the target position that needs to land; acquiring the real-time position of the game character ; In the parachute landing process, according to the target position and the real-time position, determine the real-time flight strategy, wherein, the real-time flight strategy includes the parachute flight strategy or the parachute flight strategy; according to the real-time flight strategy, automatically control The game character performs a landing flight. Through the embodiment of the present invention, the game object can be easily and accurately landed on the target point, which improves the accuracy of parachute landing in the game scene, and the entire parachute landing process does not require manual operation by the user, and the degree of automation is high, which improves the convenience of the game. .

Description

technical field [0001] The invention relates to the technical field of virtual games, in particular to a method for controlling game characters and a control device for game characters. Background technique [0002] In tactical competitive and sandbox competitive games, there are usually scenes of simulated skydiving. At the beginning of the game, the players board the plane or airship uniformly, and the plane or airship traverses the game map through a random route. During the process, the player parachutes to the predetermined target point marked by himself or his teammates on the map. [0003] In the prior art, when simulating skydiving in a game scene, two methods are generally adopted: [0004] One is the purely manual way for players to operate skydiving. For example, players use the left joystick to control the direction forward, use the buttons to control the parachute opening, and swipe the screen to control the orientation of the skydive. [0005] The second is t...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/55A63F13/798A63F13/847
CPCA63F13/55A63F13/798A63F13/847A63F13/42A63F13/573A63F13/803A63F13/5378A63F13/422A63F13/537A63F13/56
Inventor 于乔赵頔沈剑锋
Owner NETEASE (HANGZHOU) NETWORK CO LTD
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products