Single-screen 2D anti-myopia digital glasses
An anti-myopia, digital technology, applied in the field of 2D digital glasses, can solve the problem of triangular prism anti-myopia is not practical, and achieve good visual effects, easy to manufacture, and easy to adjust.
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Embodiment 1
[0024] Embodiment 1, as figure 1 , figure 2 and image 3 As shown, a single-screen head-mounted display composed of a mirror frame 101, a mirror frame front cover 105, a mirror frame rear cover 102, an eyepiece 104, a mirror back 103, and a display screen 107, the display screen 107 is a high-definition widescreen display screen, and the eyepiece 104 is an aspheric lens with anti-blue light function. The high-definition digital camera 106 is installed on the spectacle frame front cover 105 and is located in the middle of the display screen 107. The object angle of view seen by the present invention is the same as that seen by naked eyes. Two identical images on the left and right are displayed on the full screen with the left and right middle lines of the display screen as the boundary. The center point corresponds to the center point of the left and right image screens on the display (the line connecting the center points of the left and right eyepieces and the center poi...
Embodiment 2
[0025] Embodiment 2. This embodiment is basically the same as Embodiment 1, except that the interpupillary distance is adjustable. To adjust the interpupillary distance, you need to adjust the screen interpupillary distance and the eyepiece interpupillary distance, and keep them equal. Use software to change the width of the image display window on the display screen to adjust the interpupillary distance of the screen (the principle and method are the same as the adjustment of the interpupillary distance of the existing single-screen VR product screen). Built-in image window width adjustment program, adjust the width of the image display window by reducing or increasing the adjustment key, each time the adjustment key is pressed, the width of the image display window decreases or increases by 2mm, and the interpupillary distance decreases or increases by 1mm . For example, in the case of full-screen display of the left and right images (screen pupil distance is the largest), ...
Embodiment 3
[0026] Embodiment 3, this embodiment is basically the same as Embodiment 1 and 2, the difference lies in the way of wearing them. Battery 109, power switch and external power socket are all installed on the mirror frame 101, as Figure 7 As shown, the two ends of the spectacle frame 101 are connected with an elastic headband 401, and there is an adjustment buckle 402 in the middle of the headband for adjusting the length of the headband, which is worn in a headband style.
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