HLSL-based multi-platform multi-language cross compiler and compilation method
A cross-compilation, target language technology, applied in the field of shader languages, can solve problems such as inconvenience, achieve the effect of easy setup and reduce development costs
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[0036] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0037] figure 1 Be the cross-compiler structure diagram of multi-platform multi-target language based on HLSL according to the present invention, as figure 1 As shown, the cross-compiler 100 of the HLSL-based multi-platform multi-target language of the present invention includes: a code processor 110, a lexical analyzer 120, a syntax analyzer 130 and a code generator 140, wherein,
[0038] The code processor 110 is configured to preprocess the input HLSL code. Among them, the content of preprocessing includes: expanding referenced files, expanding predefined macros, removing comments in codes, and removing useless codes controlled by macros.
[0039] The lexical a...
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