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A method and a system for controlling virtual marine organisms

A technology of marine life and biology, applied in the field of virtual reality, can solve problems such as limited observation level of marine life learning research

Inactive Publication Date: 2018-12-07
UNIV OF SCI & TECH BEIJING
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The technical problem to be solved by the present invention is to provide a method and system for controlling virtual marine organisms, so as to solve the problem in the prior art that people's learning and research on marine organisms is limited to the observation level

Method used

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  • A method and a system for controlling virtual marine organisms
  • A method and a system for controlling virtual marine organisms

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Experimental program
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Effect test

Embodiment 1

[0048] Such as figure 1 As shown, the method for controlling virtual marine life provided by the embodiment of the present invention includes:

[0049] S101: Obtain user gesture information;

[0050] S102: Determine whether the acquired gesture information is included in a preset gesture, and if so, use the acquired gesture information to control a target organism in a preset virtual marine organism system to move.

[0051] According to the method for controlling virtual marine life according to the embodiment of the present invention, the user's gesture information is obtained; it is determined whether the obtained gesture information is included in preset gestures, and if so, the obtained gesture information is used to control the preset virtual marine life system The target creature in moves. In this way, the interactive form of gesture control is combined with the virtual marine life system, and the marine life can be observed and controlled through gestures, such as rotating, f...

Embodiment 2

[0095] The present invention also provides a specific implementation of a system for controlling virtual marine organisms. Since the system for controlling virtual marine organisms provided by the present invention corresponds to the specific implementation of the aforementioned method for controlling virtual marine organisms, the system for controlling virtual marine organisms The purpose of the present invention can be achieved by executing the process steps in the specific embodiments of the method. Therefore, the explanations in the specific embodiments of the method for controlling virtual marine organisms are also applicable to the specific embodiments of the system for controlling virtual marine organisms provided by the present invention. Implementation manners will not be repeated in the following specific implementation manners of the present invention.

[0096] Such as figure 2 As shown, the embodiment of the present invention also provides a system for controlling vi...

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Abstract

The invention provides a method and a system for controlling virtual marine organisms, which enable the cognitive learning of marine organisms to rise from an observation level to an interactive experience level, thereby breaking the condition and environmental limitations that the marine organisms cannot be separated from a water environment. The method comprises the following steps: acquiring gesture information of a user; judging whether the acquired gesture information is included in the preset gesture, and if so, using the acquired gesture information to control the target organism in the preset virtual marine living system to move. The invention is suitable for omni-directional observation and learning of marine organisms and simulating operation of marine organisms in a virtual marine environment.

Description

Technical field [0001] The present invention relates to the technical field of virtual reality, in particular to a method and system for controlling virtual marine organisms. Background technique [0002] Nowadays, for marine knowledge lovers, due to limited conditions, the study and exploration of marine life in life is limited to reading books and watching documentaries; for professional marine biological researchers, personal contact with marine life is also Certain equipment and environmental conditions are required, and daily research is still mainly realized through text, pictures, and videos. However, people cannot use this to contact creatures and personally operate, so ordinary learning and research methods only exist on the two-dimensional level. With the development of technologies such as human-computer interaction and gesture recognition, people will gradually no longer be satisfied with learning marine life through ordinary channels. It will become people's expecta...

Claims

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Application Information

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IPC IPC(8): G06F3/01
CPCG06F3/017
Inventor 肖若秀林安祺王志良苏婷
Owner UNIV OF SCI & TECH BEIJING
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