Athletic training method and system based on holographic projection technology
A holographic projection and training method technology, applied in the field of image processing, can solve the problems of not being able to achieve the best results, lack of professional competitors, and not being able to burst out the strongest energy for training athletes, etc.
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Embodiment 1
[0037] Please refer to the attached figure 1 , is a schematic flow chart of an athlete training method based on holographic projection technology provided in Embodiment 1 of the present invention. The method is applicable to the scene where athletes perform daily training. The method is executed by an athlete training system based on holographic projection technology. The holographic projection system includes holographic projection equipment, a power device that carries and drives the holographic projection equipment to move, and a central control platform. Implemented by software and / or hardware. The method specifically includes the following steps:
[0038] S101. The holographic projection device projects virtual accompanying runners on the ground of the track.
[0039] The foundation groove below the runway route is hollowed out, and its depth and width are just enough to accommodate a holographic projection device; when projecting, the images of the virtual accompanying...
Embodiment 2
[0048] Such as figure 2 As shown, the athlete training method based on the holographic projection technology provided by the second embodiment of the present invention is based on the technical solution provided by the first embodiment, to step S101 "the holographic projection device projects a Further optimization of "virtual accompanying runner". Explanations of terms that are the same as or corresponding to the above embodiments are not repeated here. which is:
[0049] The holographic projection device acquires game data of the target athlete, and the game data includes body parameters and motion parameters;
[0050] The holographic projection device establishes a virtual accompanying runner based on the game data, and stores it in a storage space;
[0051] Wherein, the physical parameters include: height, weight and body fat percentage; the exercise parameters include: speed, acceleration, stride frequency, stride and running posture.
[0052] Based on the above opti...
Embodiment 3
[0065] Such as image 3 As shown, the athlete training method based on holographic projection technology provided by Embodiment 3 of the present invention is based on the technical solution provided by Embodiment 2, and step S202 "The holographic projection device establishes a virtual companion based on the game data. Run athletes, and store to storage space" for further optimization. Explanations of terms that are the same as or corresponding to the above embodiments are not repeated here. which is:
[0066] The holographic projection device converts the game data into digitized data;
[0067] The holographic projection device creates a virtual accompanying runner according to the digitized data and the physical sign template, and stores it in the storage space.
[0068] Based on the above optimization, such as image 3 As shown, a method for training athletes based on holographic projection technology provided in this embodiment may include the following steps:
[0069...
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