Method and system for automatically setting up game server
A game server and server technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of missing execution, low efficiency, excessive execution authority, etc., and achieve the effect of reducing error rate and solving low efficiency
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Embodiment 1
[0036] The present invention mainly provides a method for automatically setting up a game server, such as figure 1 shown. Include the following steps:
[0037] S11: The administrator inputs the number 3 of servers to be set up from the interface.
[0038] S12: Determine whether the host resource pool is sufficient, and when it is determined that the host resource is insufficient, output a prompt content indicating that the host resource is insufficient and end.
Embodiment 2
[0040] The present invention mainly provides a method for automatically setting up a game server. Such as figure 1 , 2 with Figure 4 shown, including the following steps:
[0041] S11: When the manager inputs the number 3 of servers to be installed from the interface, the number of servers to be installed this time can be obtained as 3.
[0042] S12: Determine that the host resource pool is sufficient:
[0043] When specifically judging whether the host resource pool is sufficient: capture the load of all available hosts in the resource pool, select a batch of hosts with lower loads and allocate idle ports.
[0044] For example, the number of servers that need to be set up is 3, and there are 100 running hosts in the resource pool, each of which can only set up 4 game servers. At present, 80 hosts have set up 4 game servers, and there are still 20 hosts that are not yet available. If the upper limit is reached, it is determined that the host resource pool is sufficient. ...
Embodiment 3
[0054] S11: The manager inputs the number 3 of game servers to be set up from the interface, and then the number of game servers to be set up this time is 3.
[0055] S12: Determine that the host resource pool is sufficient:
[0056] S13: Obtain the most idle host in the resource pool;
[0057] S14: It is determined that the host has been assigned to the previous game server, temporarily remove the host from the resource pool, and reselect the most idle host;
[0058] S15: join the pre-allocation queue;
[0059] S16: Confirm that all game servers have been allocated;
[0060] S17: Output the allocated queue and end.
[0061] Specific as figure 1 with Figure 4 As shown, the number of game servers to be set up is input by the administrator from the interface as 3, numbered 1001, 1002, and 1003 respectively. The maximum number of game servers set up on each host is 4. After confirming and obtaining the 3 most idle hosts from the hosts with sufficient resources, the numbers ...
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