An water-ink painting rendering method based on adaptive style conversion
A style conversion and ink painting technology, applied in 3D image processing, image data processing, instruments, etc., can solve problems such as wrong synthesis of texture blocks, failure to consider color difference information, and size affecting style rendering effects, etc., to avoid texture synthesis and avoid Useless, effect that preserves the style characteristics of the reference
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Embodiment 1
[0025] Example 1: Realizing ink painting rendering through adaptive partitioning
[0026] According to attached figure 1 , in the simulation experiment, the weight thresholds α and β of the error function are set to 0.2, μ is set to 0.6, and the size M of the best texture block candidate set is set to 80. The variance threshold D of the adaptive block is set to 0.4, the maximum size w of the block is set to 32, and the minimum size is set to 4. The input grayscale image C and colored style image S, according to the attached figure 2 , initialize P n =C (the size is m×m), at this time, the number of blocks N=1. When P n When the local variance σ is greater than D or the size m is greater than w, the P n Quarters (size of ), the number of blocks is increased to N+3, and each block is traversed in turn until all blocks do not meet the conditions, and N blocks P are obtained n . Extend the edge of each block such that P n is of size P n and P n-1 There is overlap P ...
Embodiment 2
[0031] Example 2: Investigate the influence of adaptive partitioning on the rendering results of ink painting
[0032] attached Figure 4What is characterized is when the minimum block size is 4, the results of the ink painting rendering method through the adaptive block and the ink painting rendering method through the fixed block are compared. It can be seen from the area marked by the red frame that the method proposed in the present invention can more effectively reconstruct the details of the original ink painting through the adaptive block ink painting rendering method, while effectively retaining the texture features of the reference style map.
Embodiment 3
[0033] Example 3: Investigate the influence of the modified penalty function on the rendering results of ink painting
[0034] attached Figure 5 What is represented is the comparison of ink painting rendering effects by calculating penalty functions respectively when β=0.2 and β=0. It can be seen from the results that the penalty function modified by the present invention considers the color difference information to find the best matching texture block to realize ink painting rendering (that is, the result when β=0.2), effectively avoiding the generation of useless textures, and making the rendering result more in line with the original Semantics of graphs.
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