A cloud real-time rendering optimization algorithm based on spherical UV and reprojection
An optimized algorithm and real-time rendering technology, which is applied in computing, 3D image processing, image data processing, etc., can solve problems such as noise, and achieve the effects of ensuring integrity, avoiding noise problems, and stabilizing rendering efficiency and quality
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[0022] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0023] refer to figure 1 , a cloud real-time rendering optimization algorithm based on spherical UV and reprojection, including the following steps:
[0024] Step 1: Calculate the shape of the cloud layer and generate a three-dimensional cloud layer texture through the three-dimensional noise texture, and generate a cloud image using the three-dimensional noise texture. The cloud image is generated by combining perlin noise at different frequencies with ray marching, and the three-dimensional noise texture generates a cloud image The process includes denoising processing steps, followed by image-based rendering techniques to map cloud images onto the sky of the virt...
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